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  1. #11
    Player
    Join Date
    Mar 2011
    Posts
    972
    Quote Originally Posted by Ratm3000 View Post
    I am a bit confused on the "Automated character development"; will it be like FFXI when you gain a level that your attributes would change automatic. That we don't have control over it because if that is it then this is going to suck.
    Honestly that's the impression that I'm getting. It will help immensely with class uniqueness though.
    (0)

  2. #12
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    one thing im curious to see is the. right now anyone can get a huge hp boost by maxing vit, with yoshi making glad the official "tank" i wonder how DD and tank hp will fair. Vit gained through gear or traits does not raise hp, maybe that will change too.
    (0)

  3. #13
    Player
    Medura's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    826
    Character
    Medura Bloodspiller
    World
    Moogle
    Main Class
    Goldsmith Lv 90
    It will be like this for about 2 months
    (0)

  4. #14
    Player
    Rowe's Avatar
    Join Date
    Aug 2011
    Posts
    61
    Character
    Rai Leviathan
    World
    Excalibur
    Main Class
    Conjurer Lv 50

    [dev1072] Suggestions

    Players want to differentiate their character from other players characters. Players enjoy developing their characters. The trick is to increase options not limit them. This change should be the 1st step in creating a better and more expanded means by which players develop their characters.

    Make quested Abilities and Traits as important as any gear.

    example: Iron Body Quest, a trait of Iron Body increases Physical Defense and Resistances by 6-10%. It would involve traveling to a remote location to train with a Monk or Monks to toughen their bodies.

    Expand the number of traits and limit players only with the number of trait points they may set.
    (0)

  5. #15
    Player

    Join Date
    Mar 2011
    Posts
    12
    I have one, and only one thing that I absolutely want to see come from these adjustments.

    They balance magic damage, i.e. reduce how much mobs deal to players.

    I can fight pure physical mobs that are 10, even 12 ranks above me. But if that monster knows magic, it's going to be a much harder battle.

    So long as magic damage is fixed, I will be ecstatic. If it gets ignored yet again, I will be extremely displeased. My opinion of the entire patch is going to hinge on it, really.
    (0)

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