It certainly does, which means I'm going to have to learn how to craft. I hope the changes to the craft system allow me to enjoy it more.
It certainly does, which means I'm going to have to learn how to craft. I hope the changes to the craft system allow me to enjoy it more.
To me what's "plainly on paper" is that they're increasing exp per level wih the exchange that each level brings more stat points to allocate. That the weight of those points diminish at higher levels is it's own point entirely.
Back when they lessened SP needed to get from 1-30, they "adjusted the growth curve." And when they recently spoke about the difficulty of leveling a DoL class in light of gathering fatigue, one thing they mentioned to balance things was "adjusting the growth curve" for those classes.
SE is particular about terminology. It's why they go out of their way to let us know that certain systems have tentative names and that SP and ranks will become exp and levels.
SE set a precedent that growth curve means points per level. That's the only reason I made the OP.
It makes sense since they're giving us exp chains in tandem with this.
Conversely, it could mean they're making it easier to level and making materia the bulk of character development, hence the focus on gear at later levels.
Last edited by Sephrick; 08-31-2011 at 12:15 AM.
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