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  1. #1
    Player
    Holy_Dragoon's Avatar
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    Mar 2011
    Location
    Gridania
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    1,533
    Character
    Holy Dragoon
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    I think perhaps some people need to re-read what is plainly put on paper here. The stat growth is being adjusted not the rate of EXP growth. As has been stated, the entire thread is about stat growth rates. What they are likely going for (end effect) is similar to what we have now.

    High growth at low levels, low growth at higher levels. Meaning the stat difference in a player from 1-10 will be very different than a player ranked 40-50. I would think this allows more for people ranked 45-50 to be able to party together and partake in content.

    Right now we get low points to put into stats, but each stat increase takes 1 or 2 points, where high levels can take 3-4 points per stat. Effectively turning 28 allocation points in 7-9 stat points.

    Now it sounds like they want to get say 8 stat points per level early on, and say 4 stat points during the higher levels. This lowers the strength gap between players at higher rank, but still allows those with more play-time to have a slight edge. Yet not a crippling edge, over casual players.
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    Last edited by Holy_Dragoon; 08-30-2011 at 11:16 PM.


  2. #2
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Holy_Dragoon View Post
    I think perhaps some people need to re-read what is plainly put on paper here. The stat growth is being adjusted not the rate of EXP growth. As has been stated, the entire thread is about stat growth rates. That they are likely going for is similar to what we have now.

    High growth at low levels, low growth at higher levels. Meaning the stat difference in a player from 1-10 will be very different than a player ranked 40-50. I would think this allows more for people ranked 45-50 to be able to party together and partake in content.
    That what I understood as well. Meaning you get less stats per level as you level up, but you make it up with gears. Making it so that gears isn't all that important early on since you level very fast up to a certain point and updating your gears later on becomes more important to keep up to date.
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  3. #3
    Player
    Holy_Dragoon's Avatar
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    Mar 2011
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    Gridania
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    1,533
    Character
    Holy Dragoon
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    It certainly does, which means I'm going to have to learn how to craft. I hope the changes to the craft system allow me to enjoy it more.
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  4. #4
    Player
    Sephrick's Avatar
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    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    To me what's "plainly on paper" is that they're increasing exp per level wih the exchange that each level brings more stat points to allocate. That the weight of those points diminish at higher levels is it's own point entirely.

    Back when they lessened SP needed to get from 1-30, they "adjusted the growth curve." And when they recently spoke about the difficulty of leveling a DoL class in light of gathering fatigue, one thing they mentioned to balance things was "adjusting the growth curve" for those classes.

    SE is particular about terminology. It's why they go out of their way to let us know that certain systems have tentative names and that SP and ranks will become exp and levels.

    SE set a precedent that growth curve means points per level. That's the only reason I made the OP.

    It makes sense since they're giving us exp chains in tandem with this.

    Conversely, it could mean they're making it easier to level and making materia the bulk of character development, hence the focus on gear at later levels.
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    Last edited by Sephrick; 08-31-2011 at 12:15 AM.

  5. #5
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Holy_Dragoon View Post
    I think perhaps some people need to re-read what is plainly put on paper here. The stat growth is being adjusted not the rate of EXP growth. As has been stated, the entire thread is about stat growth rates. What they are likely going for (end effect) is similar to what we have now.

    High growth at low levels, low growth at higher levels. Meaning the stat difference in a player from 1-10 will be very different than a player ranked 40-50. I would think this allows more for people ranked 45-50 to be able to party together and partake in content.

    Right now we get low points to put into stats, but each stat increase takes 1 or 2 points, where high levels can take 3-4 points per stat. Effectively turning 28 allocation points in 7-9 stat points.

    Now it sounds like they want to get say 8 stat points per level early on, and say 4 stat points during the higher levels. This lowers the strength gap between players at higher rank, but still allows those with more play-time to have a slight edge. Yet not a crippling edge, over casual players.
    i may be looking a it wrong, but it think you sig is missing a foot on the right side of the crest.
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