I should rephrase I will be upset if they don't bring back Class specific stat allocation as promised, the whole having to allocate every time you change jobs was just depressing..
I should rephrase I will be upset if they don't bring back Class specific stat allocation as promised, the whole having to allocate every time you change jobs was just depressing..
Dude, you complain every single time a change comes to FFXIV.
Stamina bar removal and implementation of AA. You qq'd hard over it.
This change along improved my satisfaction with the game ten fold. How bad as it impacted yours?
Currently stats are so ineffective unless stacked to dizzying heights that balance is thrown out the window because the there is too much variation.
Auto assigned stats will bring balance between classes and make the game better in general. Sure it takes "customization" out of the players hands, but honestly how uncookie cutter did you make your character?
I hope when the do re-implement stat allocation that what you're able to assign is at a minimum. I hope gone are the days of stacking 170+ vit while other stats are never touched.
Battle regimens are a bygone system left over from alpha. It worked, they are functional. But not to the level of what they can be. If they need to turn them off while they rework the system to be useful with the new claiming system then good. I'm all for it. I'd hate for them just to leave them in and not work, giving player even more fuel to complain about another broken system in the game.
I don't know why they even had physical levels in the first place! Outside of stat allocation physical level served no purpose. They could have just stuck with weapon rank and let us assign stats on a per class basis, saved themselves a years worth of planing and implementing.
Seriously man, think before you post. They aren't taking the complexity out of FFXIV, they are implementing and readying systems to improve the game. In accessibility, Complexity, and usability.
Go make another youtube video about how great FFXIV was at launch.
Last edited by ChiefCurrahee; 08-31-2011 at 01:00 PM.
It seems to me as though they're removing one system after the next and not offering any gameplay replacements or additions in the meantime. Just look how well reforming guildleves went--they had to almost restore their usefulness to how they were before they ever touched them in the first place. Is that what is going to happen here? I don't see the point. They can promise us bigger and better things, but there's just no point to cripple the game in the meantime while they work on them.
...and we're getting improved versions of two of those back.
I for one thought each of those systems had good ideas but had the potential to be better than they were.
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Battle Regimens
Wonderful as they are now if you use them effectively. They encourage teamwork and can achieve some pretty awesome results when done properly. I'll miss them when they go in 1.19, and will be looking forward to their return in 1.20.
Stat Points
One simple solution if someone doesn't want to go through the trouble when switching classes:
Make alternate characters and build one to specialize in every class you want to play, then login and whichever one you want.
That would be like a lot of other games out there, right?
... one more
Freedom
I think Square Enix's goal with the Armoury System, Cross-class skills, Stat Allocation, and several other aspects of the game have been all about freedom -- we have the freedom to build our characters into the exact specialists that we want rather than being pegged into pre-defined roles.
It seems that a lot of people took that freedom the wrong way -- expecting that they have to be awesome at everything.
It's quite sad to say, but maybe too much freedom is a bad thing?
And maybe that's why SE is taking it away little by little.
ffxiv was great at launch lol i'd have to say i liked it way more, come on full 15man party grinds, can't get better then that. stamina bar and aa removal, it only helped one thing, and that is to return all the pl'ers, afk'ing, leeching in the game that wasn't there at launch ...u went afk u didn't get sp. that was awsome and that was the real reason people are complaining and got it changed, its the same reason most of u will shudder of the thought of a no target system. yes the systems had problems, but they needed fixing without scraping the hole thing. they gave back the game to lazy people cause money is money. i can only picture what this game would of been like if it fully and completly was finished b4 launching the way intended.
but i do agree the changes happening that the op mention that are happening now, don't really effect anything for me and i think it will only help improve the game at this point. stat allotting is pointless time sink and pisses me off when i'm trying to dol, then grind then do a dungeon run all in 4-5hr time span when only can reallocate 1 time. makes it all pointless, i don't want 1log,ore or fish i want my 3, if i can't change cause dungeon then that just pisses me off.
the game has just gone a long way ...a 360 for sure. while i agree almost all changes were not for the better but for the majority of lazy players that as u can see in these threads only have one real good reason that SE listening too, they majority and they got money, that doesn't make the changes good buy any means.
Last edited by weeble; 08-31-2011 at 10:07 AM.
Order of business seems to be 'out with the old, in with the new'.
My interest continues to be held...
I hate changing over points when switching to different classes. wait a few hours.. spam same button. rinse, repeat. woohoo I get to play now!!
well, yes, you could say that.
the reason i was talking about something like this as a change is because if you had already capped a class you should have some advantage over someone running their first class, but you should not have the same advantage a r50 had. i just feel as though what you had done on your character should have some bearing, but nowhere near to the extent it does currently.
http://crystalknights.guildwork.com/
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