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  1. #81
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I should rephrase I will be upset if they don't bring back Class specific stat allocation as promised, the whole having to allocate every time you change jobs was just depressing..
    (1)

  2. #82
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by DoctorMog View Post
    The complexity of this game is going down the tubes.

    Good for people too lazy to learn/figure things out,

    Bad for anyone wanting depth in a game.
    Dude, you complain every single time a change comes to FFXIV.

    Stamina bar removal and implementation of AA. You qq'd hard over it.

    This change along improved my satisfaction with the game ten fold. How bad as it impacted yours?

    Currently stats are so ineffective unless stacked to dizzying heights that balance is thrown out the window because the there is too much variation.

    Auto assigned stats will bring balance between classes and make the game better in general. Sure it takes "customization" out of the players hands, but honestly how uncookie cutter did you make your character?

    I hope when the do re-implement stat allocation that what you're able to assign is at a minimum. I hope gone are the days of stacking 170+ vit while other stats are never touched.

    Battle regimens are a bygone system left over from alpha. It worked, they are functional. But not to the level of what they can be. If they need to turn them off while they rework the system to be useful with the new claiming system then good. I'm all for it. I'd hate for them just to leave them in and not work, giving player even more fuel to complain about another broken system in the game.

    I don't know why they even had physical levels in the first place! Outside of stat allocation physical level served no purpose. They could have just stuck with weapon rank and let us assign stats on a per class basis, saved themselves a years worth of planing and implementing.

    Seriously man, think before you post. They aren't taking the complexity out of FFXIV, they are implementing and readying systems to improve the game. In accessibility, Complexity, and usability.

    Go make another youtube video about how great FFXIV was at launch.
    (5)
    Last edited by ChiefCurrahee; 08-31-2011 at 01:00 PM.

  3. #83
    Player
    Victor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    665
    Character
    Victor Lindark
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    It seems to me as though they're removing one system after the next and not offering any gameplay replacements or additions in the meantime. Just look how well reforming guildleves went--they had to almost restore their usefulness to how they were before they ever touched them in the first place. Is that what is going to happen here? I don't see the point. They can promise us bigger and better things, but there's just no point to cripple the game in the meantime while they work on them.
    (0)

  4. #84
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by DoctorMog View Post
    1.19 we are losing:

    Battle Regimens
    Physical Levels
    The ability to allocate stat points

    I for one liked each of those systems and am sad to see them go.

    ...and we're getting improved versions of two of those back.

    I for one thought each of those systems had good ideas but had the potential to be better than they were.

    (1)

  5. #85
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Battle Regimens
    Wonderful as they are now if you use them effectively. They encourage teamwork and can achieve some pretty awesome results when done properly. I'll miss them when they go in 1.19, and will be looking forward to their return in 1.20.

    Stat Points
    One simple solution if someone doesn't want to go through the trouble when switching classes:
    Make alternate characters and build one to specialize in every class you want to play, then login and whichever one you want.
    That would be like a lot of other games out there, right?

    ... one more

    Freedom
    I think Square Enix's goal with the Armoury System, Cross-class skills, Stat Allocation, and several other aspects of the game have been all about freedom -- we have the freedom to build our characters into the exact specialists that we want rather than being pegged into pre-defined roles.

    It seems that a lot of people took that freedom the wrong way -- expecting that they have to be awesome at everything.

    It's quite sad to say, but maybe too much freedom is a bad thing?
    And maybe that's why SE is taking it away little by little.
    (2)

  6. #86
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    ffxiv was great at launch lol i'd have to say i liked it way more, come on full 15man party grinds, can't get better then that. stamina bar and aa removal, it only helped one thing, and that is to return all the pl'ers, afk'ing, leeching in the game that wasn't there at launch ...u went afk u didn't get sp. that was awsome and that was the real reason people are complaining and got it changed, its the same reason most of u will shudder of the thought of a no target system. yes the systems had problems, but they needed fixing without scraping the hole thing. they gave back the game to lazy people cause money is money. i can only picture what this game would of been like if it fully and completly was finished b4 launching the way intended.

    but i do agree the changes happening that the op mention that are happening now, don't really effect anything for me and i think it will only help improve the game at this point. stat allotting is pointless time sink and pisses me off when i'm trying to dol, then grind then do a dungeon run all in 4-5hr time span when only can reallocate 1 time. makes it all pointless, i don't want 1log,ore or fish i want my 3, if i can't change cause dungeon then that just pisses me off.

    the game has just gone a long way ...a 360 for sure. while i agree almost all changes were not for the better but for the majority of lazy players that as u can see in these threads only have one real good reason that SE listening too, they majority and they got money, that doesn't make the changes good buy any means.
    (0)
    Last edited by weeble; 08-31-2011 at 10:07 AM.

  7. #87
    Player
    Phenidate's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    344
    Character
    Autumn Lovelace
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Order of business seems to be 'out with the old, in with the new'.

    My interest continues to be held...
    (1)

  8. #88
    Player
    SAMINUS's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    367
    Character
    Kris Slater
    World
    Behemoth
    Main Class
    Pugilist Lv 20
    I hate changing over points when switching to different classes. wait a few hours.. spam same button. rinse, repeat. woohoo I get to play now!!
    (1)
    Quote Originally Posted by Rau View Post
    Rau Lecreuset: There are reports of a multitude of people in town who have a found a magical tool that lets them forfeit their conciousness, and in doing so, allows them to craft for inordinate amounts of time.

  9. #89
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by SAMINUS View Post
    I hate changing over points when switching to different classes. wait a few hours.. spam same button. rinse, repeat. woohoo I get to play now!!
    Thats called complex and strategic game play DUH!

    or at least DoctorMog thinks so.......
    (3)

  10. #90
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Jaber View Post
    So basically, as close to abolishing physical levels as possible without abolishing physical levels.
    well, yes, you could say that.

    the reason i was talking about something like this as a change is because if you had already capped a class you should have some advantage over someone running their first class, but you should not have the same advantage a r50 had. i just feel as though what you had done on your character should have some bearing, but nowhere near to the extent it does currently.
    (0)


    http://crystalknights.guildwork.com/

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