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  1. #1
    Player
    Terin's Avatar
    Join Date
    Jan 2014
    Posts
    884
    Character
    Jared Kane
    World
    Diabolos
    Main Class
    Dark Knight Lv 90

    Personally, I'd like to see Classes made into "alternate-jobs"

    What I mean is, rework the way the way they play, to fill slightly different roles in groups. Make the Gladiator into a DPS class, focused more on dishing out raw damage, removing all allusions to Holy or Light abilities. In cintrats, the Pugilist might remain DPS, but instead sacrifice DOTs and positioning bonuses for front-facing attacks with minor bonuses to survivability.

    Personally, I think the base Classes are too cool to be left as redundant relics of 1.0. Instead, I'd like to see them as interesting alternatives to their corresponding Jobs. In addition, I would personally like to see each of these Classes get its own unique Artifact Armor set. Even if they aimed a bit simpler, I think it would add a lot of flair to them, such as Gladiators getting a bare-chested Greco-Roman design with a Roman Centurion helmet, that sort of thing.
    (16)

  2. #2
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Class would always be the base for NPC seeing how they can't unlock the job system. Unless later in 4.0 SE goes Npc can now become jobs due to blah blah then they really take out class. I don't see them doing much with class system tbh just to much work to focus on fixing both jobs and class.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  3. #3
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Zenaku View Post
    Class would always be the base for NPC seeing how they can't unlock the job system. Unless later in 4.0 SE goes Npc can now become jobs due to blah blah then they really take out class. I don't see them doing much with class system tbh just to much work to focus on fixing both jobs and class.
    Note there are a number of jobs that show NPCs to actively have them. NIN and Paladin come to mind first. They just can't switch as freely as the players can.
    (1)

  4. #4
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Ilenya View Post
    Note there are a number of jobs that show NPCs to actively have them. NIN and Paladin come to mind first. They just can't switch as freely as the players can.
    Are you talking about the NPCs that are part of the job quest lines? That doesn't really count as they are the ones that taught us to become the jobs. The average, everyday citizen of Eorzea cannot become one of the jobs at the moment. There are multiple job stones out in the world, but they seem to be fairly controlled by small groups or simply rare. Add in the fact that the job stones are basically alive and choose to whom they grant powers, I don't see the public becoming the jobs any time soon.
    (0)

  5. #5
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Terin View Post
    What I mean is, rework the way the way they play, to fill slightly different roles in groups. Make the Gladiator into a DPS class, focused more on dishing out raw damage, removing all allusions to Holy or Light abilities.
    We need tanks from 15 to 30.
    (10)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  6. #6
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,299
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Zfz View Post
    We need tanks from 15 to 30.
    an easy fix for this would be job stones for those classes to become jobs.
    make it so with the stones the classes such as
    I have some odd ideas. and please they are just ideas but some of them could work
    Marauder becomes Marauder DPS with the stone
    Gladiator becomes Gladiator DPS with the stone
    Conjurer becomes Conjurer DPS with the stone

    Lancer becomes Lancer Tank with the stone <--I think this one could really work well if they put thought into it
    Pugilist becomes Pugilist Tank with the stone <--this one might work well too
    Rogue becomes a dancer esque buffer DPS role like from FFXI with the stone
    Thaumaturg becomes debuffer/DPS with the stone
    Arcanist becomes erm....sure they could become another healer but they already do with SCH.


    not sure what exactly you would do with the rest
    (2)
    Last edited by Wildsprite; 03-23-2015 at 06:18 AM.

  7. #7
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Wildsprite View Post
    an easy fix for this would be job stones for those classes to become jobs.
    Which basically is the SCH/SMN situation. Then we are back to square one with the question of "what about the gladiator class?"
    (2)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  8. #8
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,299
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Zfz View Post
    Which basically is the SCH/SMN situation. Then we are back to square one with the question of "what about the gladiator class?"
    no actually it isn't they don't have to make the base class stones exactly like the job stones they could make it so that the stone overrides the bonuses which is what they should have done in the first place. or they could just make the base class stones bring the stats of the class up to par with the job making the class something people would use again
    (1)

  9. #9
    Player
    RygaenYuui's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    133
    Character
    Eauijhkuu Yuui
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    This would honestly give much more diversity to the system and would resolve retarded things like waiting 70 minutes+ for a tank to queue a run. So much potential is being wasted imho. Not sure what they're afraid of tbh; they claim balance but if the balance of XIV is so rigid that this would screw everything up then perhaps they need to go back to the drawing board with their content implementation.
    (0)

  10. #10
    Player
    Havenae's Avatar
    Join Date
    Sep 2013
    Posts
    241
    Character
    Kaja Vesh
    World
    Lamia
    Main Class
    Arcanist Lv 57
    Quote Originally Posted by Zfz View Post
    We need tanks from 15 to 30.
    And you would have them.

    You're reworking 'classes' into jobs. That means jobs will extend from 1-50/60/70 because there essentially wouldn't be classes anymore... so you could have paladins and warriors from 1-30 as your tanks if SE did it right.

    This really wouldnt even be an issue if SE would just stick to their own system, but it doesnt appear they feel like it at this point in time so now we'll have two different systems apparently. one with classes and jobs and one with just jobs. I guess because they didnt 'feel' like creating 3 new classes to go along with the 3 new jobs. It's a pretty bad design decision if you ask me as consistency is a huge deal from my point of view, but eh well.

    Quote Originally Posted by Noelzzz View Post
    while i agree with you about make classes jobs, i think not all of them could be reworked as a job. The blm is a thaumaturge with flare, it doesnt really adds any mechanic to the class.
    You'd have to consider that some classes would need to be scrapped all together, but the bonus would be that you could rework some jobs to make them feel more like that classic FF job.

    Bards for instance could maybe lose the bow, give it all to archer and let bards focus on being purely a support class keep archer let them be pure dps.

    Split rogue and Ninja let ninja focus more on mudras and other aspects of what makes a ninja a ninja (or even bring back ninja tanking) while rogues go more thief-ish. Or keep ninjas and just drop rogues all together. (this one kind of bothers me though because it's a relatively new class/job and SE was more than willing to do the combo here and in a patch none-the-less, but not the expansion? why?)

    Gladiator- dps class, give them a different weapon or two shortswords (seems a little too similar to ninjas that way though, maybe mix some weapons? axe and a sword? sword and a trident?)

    Marauders could be like the berserkers mentioned above with dual axes

    You could probably drop conjurer, thaumaturge, pugilist and lancer.

    I'd personally give aero and stone to blms, bring some new light based damage spells to the table for whms

    Scholar and Summoner need to be two distinctly different classes. The shared concept of pet 'classes' is fine, but yeah Summoners do need some love, they really do.

    Basic thought here is some things would need to go, but then you can also open new possibilities with a little give and take on both sides from classes and jobs.
    (1)
    Last edited by Havenae; 03-24-2015 at 10:48 PM.

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