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  1. #51
    Player
    Noelzzz's Avatar
    Join Date
    Mar 2014
    Posts
    86
    Character
    Rem Crescent
    World
    Ragnarok
    Main Class
    Rogue Lv 90
    To Havenae: i totally agree with you! (especially about rogue and ninja separated jobs)

    Wish there was some way we can bring this to devs attention, would be awesome
    (0)

  2. #52
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Noelzzz View Post
    To Havenae: i totally agree with you! (especially about rogue and ninja separated jobs)

    Wish there was some way we can bring this to devs attention, would be awesome
    I'm not sure the devs could do much about this even if they wanted to. Doing the type of things suggested in this post would require such an immense about of resources and time that it would have to bite hard into any future development of the game. Its a monumental task we are talking about. It requires reworking almost every class and job in the game, including balancing, design, class quests and stat distribution on stats.

    They could do it but even if they wanted to we probably wouldn't see any results if they started now for at least over a year and it would mean not likely seeing any new Jobs for even longer.

    The question you want to ask yourself is if you want to see new stuff or reworked old stuff.
    (0)

  3. #53
    Player
    Noelzzz's Avatar
    Join Date
    Mar 2014
    Posts
    86
    Character
    Rem Crescent
    World
    Ragnarok
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Belhi View Post
    ...
    Well, for how much i like this game, i'm pretty sure that the class system in this game is clearly a weak point. This could mean that if in the coming years a new game with equal content but better class system will come out out or even a continuos renewal of WoW our beloved ff xiv could even fail. Lastly with the system we have now, i dont see how the can add more than few jobs more since all the main weapons are in use now. btw those are just my opinions
    (0)

  4. #54
    Player
    lun4tic's Avatar
    Join Date
    Jun 2011
    Posts
    47
    Character
    Daklegrand Oriflamme
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Noelzzz View Post
    Well, for how much i like this game, i'm pretty sure that the class system in this game is clearly a weak point. This could mean that if in the coming years a new game with equal content but better class system will come out out or even a continuos renewal of WoW our beloved ff xiv could even fail. Lastly with the system we have now, i dont see how the can add more than few jobs more since all the main weapons are in use now. btw those are just my opinions
    Agreed. And I feel the title loses its sense of identity with the current class system. Of course, it would take a while to implement what we're suggesting, but I don't think anybody would fault them for wrapping it up into an expansion, similar to the Cataclysm expansion for World of Warcraft. And it wouldn't need to be done all at once, if they like.
    (1)

  5. #55
    Player
    Reinfeld's Avatar
    Join Date
    Nov 2011
    Posts
    335
    Character
    Typical Karen
    World
    Exodus
    Main Class
    Pugilist Lv 62
    Quote Originally Posted by Noelzzz View Post
    This could mean that if in the coming years a new game with equal content but better class system will come out out or even a continuos renewal of WoW our beloved ff xiv could even fail. Lastly with the system we have now, i dont see how the can add more than few jobs more since all the main weapons are in use now. btw those are just my opinions
    You're being overly dramatic saying this class system is even capable of causing the game to fail. The Devs only had 2 1/2 years to rebuild an entire MMO so expecting certain design aspects to be lacking isn't that far-fetched. I'm glad they at least realized their mistake and fixed it instead of shoving stuff like "Warrior" "DPS Warrior" and "Monk" "Other Monk" down our throats.
    As for the weapons they have a sizable pool of unused ones that should easily last till 5.0. But there's no reason they can't re-use a couple (read RDM).

    Unused weapons, I'm sure i'm missing some -
    Whip
    Scythe (even if in real life they would make the most awful weapon ever)
    Katana (as in Samurai)
    Knives (I know Rogues and low level NIN use them, but there's no reason they can't have a Job that uses them too.)
    Battle Staves
    Instruments (Not this Harp-bow nonsense)
    Sword-magic (Similar ro Agrias and Orlandeu from tactics)
    Switch MNK to purely fist weapons and create a new one with these spikes they want to force-feed us.
    Chakram
    (0)
    Last edited by Reinfeld; 03-25-2015 at 11:56 PM.

  6. #56
    Player
    Terin's Avatar
    Join Date
    Jan 2014
    Posts
    884
    Character
    Jared Kane
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Well, there are certainly reasons *not* to overhaul the Class system, I just think it would be a cool opportunity to essentially utilize play-styles we already have, but for different roles. Pugilist and Monk would likely keep the similar, if not identical rotations (mostly just changing out cooldowns and passive abilities), but in providing different effects, it makes them seem much more robust, I would think.

    I mean, it's not a deal-breaker or anything like that, I just feel like the Base "Classes" play into some really cool themes. Like I said, the idea of playing a true "Gladiator" seems really cool to me, moreso than a "Paladin", if only for thematic reasons.
    (0)

  7. #57
    Player
    Noelzzz's Avatar
    Join Date
    Mar 2014
    Posts
    86
    Character
    Rem Crescent
    World
    Ragnarok
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Reinfeld View Post
    .....
    what i said are just my opinions and hypothesis actually, but if you try a good bunch of mmo, even you just look at their class system, you will find better design overall more choices to take in how you want to use you class (more build etc). With that, i'm not saying ff xiv sucks and will fail or anything like that! Actually, i'm saying the game is good but it has a very weak point and poor designing in classes. The 2 best example are rogue and arcanist. Why? Just look at ninja and summoner, do they feel like a ninja or a summoner? No. Ninja is a thief with ninjutsu, summoner is.. well is a copy and paste from another game. This is why i think that rogue needs to be thief and be split from ninja, and so ninja totally reworked. Same goes with summoner.
    lastly, i dont think you will be able to see any of the weapons you mentioned aside of the great katanas. just my opinions here though!
    (0)

  8. #58
    Player
    Terin's Avatar
    Join Date
    Jan 2014
    Posts
    884
    Character
    Jared Kane
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Like I said, just treat them as alternate "specs" for each Job. It would take some work to implement still, but I think it would add a lot more to the game.
    (1)

  9. #59
    Player
    elemental10's Avatar
    Join Date
    Dec 2014
    Posts
    459
    Character
    Yomiko Readman
    World
    Zalera
    Main Class
    Warrior Lv 60
    In my opinion (just an opinion... be gentle) branches from classes to jobs should be implemented more (but wth with HW coming out, they already abolished the system). Skill points can just start from lvl 30.

    I like it when it was the old times again and I had to choose which class should i go to. Back then there was no changing classes per character. But I like it even more when we CAN change classes on the fly as I can now play as whatever I like.

    Complexity of the classes should be kept at the base level (attributes allocation, role specialisation, alternate builds etc.) but simplicity should be at the high level (Job specifications, special skills, weapons). This way, people can play a simple class but can be different jobs and more different attribute specs.

    Just my suggestion is all. But I like the way classes and jobs at their current state.
    (0)

  10. #60
    Player
    Havenae's Avatar
    Join Date
    Sep 2013
    Posts
    241
    Character
    Kaja Vesh
    World
    Lamia
    Main Class
    Arcanist Lv 57
    Quote Originally Posted by Belhi View Post
    I'm not sure the devs could do much about this even if they wanted to. Doing the type of things suggested in this post would require such an immense about of resources and time that it would have to bite hard into any future development of the game. Its a monumental task we are talking about. It requires reworking almost every class and job in the game, including balancing, design, class quests and stat distribution on stats.
    It really wouldn't be more of a task than redesigning an entire game in 2 years. Or more on the subject when EQ2 converted their overly complicated class system into a more streamlined traditional system.

    All they would really be required to do is rebuild a few jobs from 1-30 from scratch. Scrap the most because we simply don't need (i.e. why would you keep lancer AND dragoon?) them then extend the jobs or classes you're keeping from 1-30 out to 50/60. It would be a moderate overhaul of the class/job system, but I think it would be worth it. Classes are essentially useless post 30 and if we're looking at a game where the level cap is going to continue to increase you're talking about a system that is going to be useless for longer than it has any real purpose in the grand scope. The positive result being that you're able to give players even more variety of playstyles. Obviously they're more than ready to introduce new jobs independent of this system so why not just put in the little extra effort and fully be rid of it?
    (0)
    Last edited by Havenae; 04-08-2015 at 06:07 PM.

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