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  1. #21
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    nah, I don't like the classes, imo. They don't feel FF, we have a job system and the jobs should prevail, lore-wise it wouldn't really mess anything up if we were a dragoon from 1 to 60, we are just working with the lancer's.

    Also we'd never be able to bring them "up-to-par" (let's use lnc/drg for an example) dps-wise why would I ever play as a DRG? with LNC I'd be able to deal the same DPS, but not be burdened by animation lock (Jump) and have access to more cross-class abilities. Honestly they should've just axed the classes at 2.0's start and said sorry. That would have fixed the headache they(SE) are in now.
    (2)

  2. #22
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,299
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by OMEGA_HACK View Post
    nah, I don't like the classes, imo. They don't feel FF, we have a job system and the jobs should prevail, lore-wise it wouldn't really mess anything up if we were a dragoon from 1 to 60, we are just working with the lancer's.

    Also we'd never be able to bring them "up-to-par" (let's use lnc/drg for an example) dps-wise why would I ever play as a DRG? with LNC I'd be able to deal the same DPS, but not be burdened by animation lock (Jump) and have access to more cross-class abilities. Honestly they should've just axed the classes at 2.0's start and said sorry. That would have fixed the headache they(SE) are in now.
    personally I think they should just make the job stones consumable items and be done with the classes that way. SMN stone and SCH stone would be consumable by either the arcanist class or the other job ofcourse
    (0)
    Last edited by Wildsprite; 03-23-2015 at 07:25 AM.

  3. #23
    Player
    Noelzzz's Avatar
    Join Date
    Mar 2014
    Posts
    86
    Character
    Rem Crescent
    World
    Ragnarok
    Main Class
    Rogue Lv 90
    Classes in this game are not classes as we usually see in other games. Classes are the guild where you learn how to use your main weapon, for this reason, in jap, they re called with the name of the weapon you re using. For example you learn how to handle your spear then you became the actual class that is DRG job. In my opinion the best way to change it not going through a complete alteration of this system is to low the level when you get the job and to give more jobs specific skills, doing so it will have a sense to add more jobs for each classes (not the non sense hybrid they ve done with smn and sch)
    (0)

  4. #24
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    Noelzzz, with that though, how do you explain the Dark Knight, Machinist, and Astrologian jobs, we never go through the same 'trial' with those, and frankly I'm surprised that classes are not being abolished once 3.0 comes out, the guilds can remain intact as they are, but by separating us from what the NPCs in the game are makes the Warrior of Light seem all the much more needed in this world.

    Also I feel that in this restructure (hypothetical of course) they would separate Summoner and Scholar, just give scholar the only real exclusive ability that summoner has (Fester) and rework Summoner from the ground up to include all their egis (Ifrit/Titan/Garuda/Levi/Shiva/Ramuh/Bismark/that insect thing/King Mogg?) Let the summon itself be a magic damage dealer with the egi's offering support in various ways.

    Ifrit - melee dmg + melee buffs
    Titan - defensive buffs + high melee def
    Garuda - ranged melee dmg + high eva
    Leviathan - dot dmg + status removal/prevention
    Shiva - melee magic dmg + magic buffs
    Ramuh - ranged magic dmg + high magic def
    Bismark - healing dots + high HP
    insect thing - ??? + ???
    King Mogg - AoE buffs + AoE debuffs?

    Not really sure about the insect and Mogg... Now the summoner would be the main focus of the job's damage output (75%) but combined with the right summon you can deal more dmg or provide a little extra support (it would still be a DPS class if a dps summon is out it should be on par with Ninja's DPS) the summon itself would obviously provide 25% of the dmg, so if you choose a summon that isn't a dps then it would be like having a quarter of a healer supporting (so nothing that would make it broken but enough to make it worth while in certain situations). Also they should get an ability along the lines of a "Quick Swap" that let's you switch Summons without consuming MP or casting time, and have it let's say on a 1min cooldown. The way it would work it that you use Quick Swap and insta-summon a new summon, you can even add an ability "Swap Back" that will resummon the last summoned Egi. For example I summon Ifrit > Quick Swap > Bismark (for that regen) > Swap Back > Ifrit returns. Swap Back can only be used after Quick Swap is used (like a combo) and it must be used within 1 minute of Quick Swap.

    Super derail but yeah, its been on my mind haha.
    (0)

  5. #25
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by OMEGA_HACK View Post
    just give scholar the only real exclusive ability that summoner has (Fester)
    Er...Interesting idea, but why would they give that to SCH?
    (0)

  6. #26
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    Because SMN would get its own abilities since there won't be Arcanist tying them together. Which would mean that they wouldn't have access to Bio, Bio2, Miasma.
    (0)

  7. #27
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Oh, I get that part, but...Would it be wise to give it to SCH? I ask this as a SCH main, and while I'd be thrilled to have even more damage potential...Is it wise?
    (0)

  8. #28
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    yes because it used an aetherflow charge, so long as we don't get any more charges (3 max) you will have to utilize whether to focus on support healing and dps or full on healing; much like how SCH was in XI.
    (1)

  9. #29
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    *shrugs* Fair enough. I have no personal issue against having it, I just was wondering from a balance standpoint.
    (0)

  10. #30
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    I think the judgment of when to use Aetherflow would force balance as it did in XI, when playing scholar if you were a secondary healer you could switch to the dark arts and use some dps abilities because you didn't need all your strategems (same thing as aetherflow charges) for healing. I think if a SCH is trying to be a good healer they won't forsake their duty by wasting charges on things other than for healing and/or MP recovery.
    (0)

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