These macros hits all 9 HT and gathers all possible ToT, then you will need to finish craft manually.
This approach is a little risky, but only a little - if macro catches >2 ToT under SH2, the last HT will fall from 80% success to 50%. I think that probability of such event isn't very big.
Macro M1
Macro M2/ac "Comfort Zone" <wait.2>
/ac "Tricks of the Trade" <wait.2>
/ac "Inner Quiet" <wait.2>
/ac "Tricks of the Trade" <wait.2>
/ac "Steady Hand II" <wait.2>
/ac "Tricks of the Trade" <wait.2>
/ac "Hasty Touch" <wait.3>
/ac "Tricks of the Trade" <wait.2>
/ac "Hasty Touch" <wait.3>
/ac "Tricks of the Trade" <wait.2>
/ac "Hasty Touch" <wait.3>
/ac "Tricks of the Trade" <wait.2>
/echo M2 now
Macro M3/ac "Manipulation" <wait.2>
/ac "Tricks of the Trade" <wait.2>
/ac "Steady Hand II" <wait.2>
/ac "Tricks of the Trade" <wait.2>
/ac "Hasty Touch" <wait.3>
/ac "Tricks of the Trade" <wait.2>
/ac "Hasty Touch" <wait.3>
/ac "Tricks of the Trade" <wait.2>
/ac "Hasty Touch" <wait.3>
/ac "Tricks of the Trade" <wait.2>
/echo M3 now
At this stage you will need to bait good/excellent condition to hit Byregot. Note that the first hit MUST BE Sh2 or ingen2. If you try to hit Byregot/CS2/*Touch craft will fail./ac "Comfort Zone" <wait.2>
/ac "Tricks of the Trade" <wait.2>
/ac "Manipulation" <wait.2>
/ac "Tricks of the Trade" <wait.2>
/ac "Steady Hand II" <wait.2>
/ac "Tricks of the Trade" <wait.2>
/ac "Hasty Touch" <wait.3>
/ac "Tricks of the Trade" <wait.2>
/ac "Hasty Touch" <wait.3>
/ac "Tricks of the Trade" <wait.2>
/ac "Hasty Touch" <wait.3>
/ac "Tricks of the Trade" <wait.2>
/ac "Manipulation" <wait.2>
/ac "Tricks of the Trade" <wait.2>
/echo manual craft begins
Hit Byregot if yoy see excellent in any place but not just after Manipulation.
Hit Byregot after GS and/or Innovation if you see good condition.
After hitting Byregot don't forget to check that Ingen2 is up and finish using cs2.
Full final sequence for this rotation costs 131 CP, you may not have so much due to few ToTs catched
So, you will need to count your CP carefully. And don't forget about CZ buff - it will get additional CP."Steady Hand II"
"Great Strides"
"Inguenuity II"
"Innovation"
"Byregot's Blessing"
"Careful Synthesis II"
"Careful Synthesis II"
"Careful Synthesis II"
Innovation is the first thing you remove if you have few CP to hit it
131-18 = 113CP. It should be better to place GS under Ingen2 - it will become stronger
113-32 = 81CP. No GS (. Use CS2 to bait good condition for Byregot. If you have less than 113 but more than 95 cp you may hit Innovation to buff Byregot."Steady Hand II"
"Inguenuity II"
"Great Strides"
"Byregot's Blessing"
"Careful Synthesis II"
"Careful Synthesis II"
"Careful Synthesis II"
81-25=56CP. Byregot becomes risky - 90% success rate, but you still can bait good condition"Steady Hand II"
"Inguenuity II"
"Byregot's Blessing"
"Careful Synthesis II"
"Careful Synthesis II"
"Careful Synthesis II"
If you have less than 56CP - just hit Ingen2 + 3*CS2 and finish your craft to save materials"Inguenuity II"
"Byregot's Blessing"
"Careful Synthesis II"
"Careful Synthesis II"
"Careful Synthesis II"