Quote Originally Posted by Physic View Post
i tested most of these stats myself versus low level midrange and high DLevel mobs. Im not saying your personal stat allotment is the only factor, but it is a large factor, you can see huge differences in dmg %, evasion critical hit rate, and ACC(probably different now that hit rate has increased) And for using outside skills it can be very obvious. I mean the length of most debuffs with low level piety is pretty obvious. Now while for me, as a pug and the way i build my chrs, its mostly irrelevant, for a MRD who wanted to simulate a drk, its a big factor. An archer who maybe wanted a usefull sleep spell? I know some stat effected how much you get back from siphon MP, which now is usefull for many jobs.

Mind Int Piety mage versus INT PIETY VIT mage. or a mind vit piety mage. There used to be tank like Conjurers, DD focused Cons Debuff/dot cons, Support and Heal cons, the future doesnt seem like these will be realistic options.

Less stat allocation (the implication is that you will be able to allot a certain amount of bonus points only when/if it returns)
less cross class gears (they said that they will have more class/job specific gears)
less cross class skills overall (they said that they would plan on making more skills class specific, and have already increased the effectiveness of certain skills when used on the main class)
Jobs will limit cross classing (while you will be able to not use jobs, the implication is that in party situations, jobs will be much more effective)

All of these changes, imply that we will have a lot less lateral direction per class/job some people asked for this. Im just being a realist looking at the data they put out there.

I will concede though it is theoretically possible Materia and the new crafting of different attributes can take the place of most of our stat allocation, but then that will take the focus from just leveling, to leveling and obtaining specialized gear sets.
So while that will allow more customiztion, it will build the customization around gear grinding, annnd i guess you will need to obtain various different Sets for different builds.
This is all depending on the Rank of the mob you're fighting and the base stats of the mob type are. While, I understand you are advocating for a "you can be anything you want to be" system, It doesn't change the fact that written out on paper it doesn't amount to much in cross classing.

I don't know what testing you are refering to in saying that stats have a huge output. The only increase in output I see is when testing on mobs 20 ranks or more than your rank. In that case, yes, stats have a huge role like I said two posts ago. This isn't the case within the majority of the game though. Again, you can think your stats matter all you want, but for the most part, they are giving you diminishing results.

Now, the point you give in increasing your DEX for your critical hit rate, I'll have to give you that. Using that build on mobs equal or 10 ranks above it will shine, going further from that though... not so much. So, these builds in some ways do call for different allotment. It's still locked into roles though. It's just that right now you have a choice, do I want to do the best DMG output as a melee or caster? Or do I want to allot to a non-effective build using half potent cross class abilities for the sake of giving myself the illusion that I have freedom?