
Originally Posted by
BruceyBruceyBangBang
That is fine if it sounds like it isn't for you, which it certainly does sound that way only a little more exaggerated by your part. In your head you are seeing it as everyone being locked into roles all the time when this is only going to take up half of the planned group content being implementing. Your cherished classes with cross class customization still will stand tall after jobs especially in a solo, duo, or trio sense. This is how it is explained, granted, I know noting more than you do only our glasses are half full; half empty.
So what you're saying is, you'd like the freedom to allot your character to a build with little effectiveness. That would be great if that were what is balanced. Most of the content doesn't call for build such as the one you described. Where would that fit in? If you look at the build on paper you're not getting much out of that allotment opposed to having the allotment rely on gear. If you desire an EVA tanking Pugilist, it's only a gear set away to define your choice with the newly calculated formulas. Opposed to the already implemented system in which most cases your DEX Eva check is exceeding mob's DEX accuracy check. This is where the illusion part comes into play. Put as much DEX in your build as you want. You are not benefiting from it. In fact, you're benefiting more from your gear's EVA with the current system than your DEX EVA check. Hmm... sounds familiar, doesn't it?
Which leads into why you are blowing up the new system in your head due to the lack of understanding you have for the current stat algorithms. You'd probably like it more than you'd think if you better understood how stats work currently and then hopefully, but not counting on it, the silver lining of the approaching new automated stat modifiers then eventual stat customization with this gear-centric and condensed attribute system. In some instances they are not that far apart in how it sounds when customization is involved, but it does sound like it will make more sense to players who dare to figure out how to best build their character. We don't need overly elaborate choices that amount to nothing in your output performance. No illusions either. We want to know when we put on this piece of gear, or post 1.20, when we put this amount into whatever stat, that there will be a noticeable improvement there.