Quote Originally Posted by Murugan View Post
I agree with a lot of this post, all the people claiming this game's original systems whether it be crafting, stats, the armory, the original combat system whatever were complex have very low standards I think for what complexity entails.

I have faith Square Enix will give us something better, and complexity truly worth delving into after the combat changes and all that are finished. Don't set your sights for the game so low, I don't want a WoW clone either, but let's not pretend the original game was something it wasn't which is complex/deep (unless you compare it to a WoW clone, but again set your sights higher).
Im not talking about complexity, im talking about versatility. Though people didnt recognize a lot of it because many people didnt experiment, stats had very real tangible effects. Some people didnt like the DLevel factor, but for any specific level, you would see a large difference in how your skills worked with different stat builds.

As far as complexity, honestly stat allotment may have been too complex, there were a lot of factors people didnt know about, like level caps per level, what exactly, and how much a stat effected certain values, or how DLevel mitigated them. However, i wont say that whatever new system they use wont be as complex, it may be just as complex, but its obvious that it wont be as versatile, because they are limiting versatility/player choice in every step of the process.