Results -9 to 0 of 51

Threaded View

  1. #33
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by BruceyBruceyBangBang View Post
    You are given an illusion of freedom. The DMG output of cross classing is pretty much of the same range between each of the other WS abilities when you sub them. Stats are a illusion towards your freedom as well.

    While most people seem to think that they do little to nothing, that is only because they don't fully understand the system currently. In most instances this is true about them not giving much performance. This is due to your stat, let's say, STR pushing either against or exceeding the mob's VIT. When pushing against the mob's VIT you'll see an increase of the effectiveness and consistency of your character's attack, while exceeding the mob's VIT with your STR gives great diminishing results or just simple having the output stagnant.

    This was mostly the case until the Darkhold. Since not very many mobs required a high degree of allotment in one stat, we just always assumed they were broken. Not the case, you noticed this especially when fighting Ogre miniboss and see your DMG cap rise significantly when raising your STR to 150-170 opposed to 100-115 due to it's very large amount of base VIT.

    Now, if dungeon raiding is your bag, and knowing the effectiveness of STR in your performance there, where does that leave you? Across the board in melee, and also in THM's case, you are going to see a large amount of care alloted into mostly one stat not leaving very much anywhere else. That is actually even more cookie cutter than you believe it is (not).

    The new system... might not bring much more uniqueness and freedom. We have yet to try it out to base definitive opinions on it, but to say that is taking away freedom. You don't have your freedom. It was never there to begin with. You have a system that looks like freedom, but does not amount to anything on paper. All you're getting is flashy visuals and titles.
    some of what you say is accurate, but the fact is you did have freedom, me and a friend have substantially different takes on building, there are real advantages to say adding mnd to certain builds, or how much vit you give yourself, and on pugilist DEX is a big stat, effecting criticals and evasion

    I wont say that you could make anything you can imagine and it be effecient, but i will say there is definately more builds possible when you can allot your stats, versus when you have hard stats

    Just for example on pug you could make a EV focused pug a VIT focus, a hybrid balanced pug, or a DD pug, by altering your stats and your skill load out, with some slight gear tweaks.

    Now from what they describe you will have way less ability to change your focus,
    Job restrictions on cross class skills
    Much less range on stat allocation
    More high end gear planned to be Specific to jobs and disciplines

    the direction is clear, it seems like the techniques they seek to use to make each job feel more different, will make each player as a whole feel a lot less unique. After the planned changes i imagine, from what they say, that essentially any job will basically be the same as another guy with the same job, the main differences will be how far on the one road track you are, essentially, do you have specific gear.

    I personally prefered skill allotment being the largest stat factor rather than gear choices, because it allowed for a more customized style, as well the fact that it made gear not the end all and be all of chr progression.

    Not as entertaining to me, but i think there are a number of people who didnt like all the choices youd have to make, stat alotment, skill choices, gear choices. Many people enjoy a straightfoward experience, where if you say you are X you have the rest of your progression clearly outlined for you. I do not, but Im just one dude.
    (1)
    Last edited by Physic; 08-31-2011 at 04:34 AM.

Tags for this Thread