Quote Originally Posted by Lerris View Post
I'm not sure they're even deliberately designing diminishing returns.

At low level, if you add 1 point to a base of 5, it's a 20% increase.
At high level, if you add 5 points to 100 points, it's a 5% increase. More points, less impact, simply because we're using a simple formula. It sounds to me like instead of using formulas to compensate for this apparent slowdown in progression they're designing gear to make the difference.
Well said. However, same problem will take place with gear, unless they have huge bonuses.

On the other hand, when allocatable points are back and when they balance the attributes' progression curve (like they did with the physical level by needing 2 points to raise 1 stat past 40, 3 points for 1 stat past 80 and so on), a +5 stat bonus on gear will still mean much because you would need to spend, say, 15 points to obtain the same result if said attribute is at 80+.