I just hope that we can still personalize our classes (Conjurer Tank or magic wielding marauder)
I just hope that we can still personalize our classes (Conjurer Tank or magic wielding marauder)
im concerned about the attributes thing, why would those stats are more powerful at the beginning and at the end weaker?
please bayhone ask yoshi-p about that for us.
in my opinion stats must have all the time the same effect, like 1str=2attack for example, and having more points on your stats makes you more powerful every level, what i mean the stats shouldnt be variable, must be steady to keep things under control.
It will probably be something simple like.*The impact of attributes will decrease as players gain in level; however, the benefits granted by gear will be increased.
^ A tad confused by that, seems rather like a slight overcomplexity where it isnt needed, stats getting worse the better you get but gear getting better as a trade off? =S Stats are usually the one thing i like to think i know where i stand in a game. I'm gonna try not to let my imagination run wild on that one though, everything else sounds just great so i'll wait and see how it turns out.
At level 10 +5 Dex given to your stats from your class will give 10% accuracy, but at level 50 it'll only give 2% bonus.
But then Equipment at high levels will always give the full 10%? but you'll never see equipment with +5 dex until the 50's etc.
Diminishing returns on Stats from character development.
Increasing returns from equipment development.
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
I didn't say that stats work atm, or that thy didnt need changing, but id prefer them to sort out stats so they mean something, so i could choose to be a glass cannon or a stamina fighter with more HP/mp.Any illusion of choice and stat customization now is just that, an illusion.
Right now 80-90% of our battle and crafting performance is set in by the weapon or tool in our hands and any battle stats on our gear. then it is ever so slightly modifyed by our physical stats. If a player with 20 int at rank 30 can nuke as hard or harder then a rank 30 player with "Mage stats". You know something is rotten in Denmark. We are already running around with "Cookie cutter" stats and performance. Its the handles that do nothing on the outside of the tin that fool people into thinking they have some kind of input.
Over having exactly the same as everyone else.
I've been playing long enough to know that a group of people who know how to play and can adapt are far better then those who just read a guide and go off with the Best group/stat/gear/skill rotation set up.
I cant remember the amount of times in mmo's where I've been told oh you lot wont do X cos you need Y, yet we have done it as easily or faster then those who just do what someone else found to be the best way.
But the more people are forced to be the same as others, the harder that becomes and the less rewarding beating anything is.
A google thumbs up!
Sounds pretty confusing even for a program, if you have 10 points in acc with 1 dex and later at level 50 you will have 2 points in acc with 1 dex, but the gear will have 10 points with 1 dex point, i think is complicate stuff, but ok im just guessing here, please SE let us know about that, its not the end of the world for us if we dont but will ease our mindsIt will probably be something simple like.
At level 10 +5 Dex given to your stats from your class will give 10% accuracy, but at level 50 it'll only give 2% bonus.
But then Equipment at high levels will always give the full 10%? but you'll never see equipment with +5 dex until the 50's etc.
Diminishing returns on Stats from character development.
Increasing returns from equipment development.![]()
*The impact of attributes will decrease as players gain in level; however, the benefits granted by gear will be increased.
^ A tad confused by that, seems rather like a slight overcomplexity where it isnt needed, stats getting worse the better you get but gear getting better as a trade off? =S Stats are usually the one thing i like to think i know where i stand in a game. I'm gonna try not to let my imagination run wild on that one though, everything else sounds just great so i'll wait and see how it turns out.I'm not sure they're even deliberately designing diminishing returns.It will probably be something simple like.
At level 10 +5 Dex given to your stats from your class will give 10% accuracy, but at level 50 it'll only give 2% bonus.
But then Equipment at high levels will always give the full 10%? but you'll never see equipment with +5 dex until the 50's etc.
Diminishing returns on Stats from character development.
Increasing returns from equipment development.
At low level, if you add 1 point to a base of 5, it's a 20% increase.
At high level, if you add 5 points to 100 points, it's a 5% increase. More points, less impact, simply because we're using a simple formula. It sounds to me like instead of using formulas to compensate for this apparent slowdown in progression they're designing gear to make the difference.
Well said. However, same problem will take place with gear, unless they have huge bonuses.I'm not sure they're even deliberately designing diminishing returns.
At low level, if you add 1 point to a base of 5, it's a 20% increase.
At high level, if you add 5 points to 100 points, it's a 5% increase. More points, less impact, simply because we're using a simple formula. It sounds to me like instead of using formulas to compensate for this apparent slowdown in progression they're designing gear to make the difference.
On the other hand, when allocatable points are back and when they balance the attributes' progression curve (like they did with the physical level by needing 2 points to raise 1 stat past 40, 3 points for 1 stat past 80 and so on), a +5 stat bonus on gear will still mean much because you would need to spend, say, 15 points to obtain the same result if said attribute is at 80+.
yeah this will happen, they said they want to build a more gear focused game somewhere
sorry bro, all indications is they are slowly killing all individuality in this game. jobs supposed to limit your skill choices, much less freedom in stat allocation etc, the direction is getting to be obvious.
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