To: Yoshida-san and All,

I'm really glad to see Physical Level finally go away. Now we can actually switch from a Mage Class to a War Class without waiting for ~nearly a DAY or more to keep "Reassigning Points" every few hours to make a switch.

It also means we won't suffer as much on Crafting and Gathering Classes when we switch classes (since our Stats switch when we switch).

I agree with Doc that it would've been nice to have the slight Stat Customization happen along with 1.19, but at least we're getting it next patch or so after. That aspect clearly wasn't ready to be done yet I suppose.

A system whereby players can voluntarily allocate attribute points to each class will be implemented in patch 1.20 or later, along with class balance adjustments.
This is a great update.

Attributes will be made to have greater impact.
This one is the best part. I'm so looking forward to 1.19 where it means we can actually have +5 / +7 STAT Rings and other pieces of gear with Stat Bonuses actually work and make an impact on Combat. Right now, moving around 200+ Stat Points with Reassigning Physical Level... what tiny percentage of help does that +5 STR really do for you?

Hopefully from 1.19 and on we can see a real difference.

But I agree with others on this part:

The impact of attributes will decrease as players gain in level; however, the benefits granted by gear will be increased.
I'm guessing it means we'll get fewer(?) Stat Point increases as we near (Level) 50, but we'll see increased Stats from Equipment? So... will SE be changing the +7 Stat Rings to be... +10 Stat Rings?

Personally, I just want to see Stats Mean something again so that SE could keep the +5 Stat Rings as +5, and that "+5 STAT" would add a noticeable difference. So wearing 3 or 4 STAT Rings makes a good difference. Give us items that have value again.

Also 1 request for the Development Team:

* Can we please get some confirmation (or hint at least) as to the correlation between:

* STRENGTH vs. Attack Bonus
* DEX vs. Accuracy Bonus
* PIE vs. Magic Accuracy Bonus
* INT vs. Magic Potentcy Bonus
?


Is it like FF XI with a certain amount of Base Stat = a certain amount of Other Stat (like 2 DEX = 1 Accuracy)?

It would be good to know since you're re-evaluating all Stats and adjusting their formulas.

Thanks!