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  1. #21
    Player
    Rubicon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    439
    Character
    Rubicon Vale
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Why are people complaining about not getting invited to a party without good gear? Right now we have R10s running around in R50 armor. Not the gear that's the problem, it's the noob players fact that any rank can wear any armor.
    (0)

  2. #22
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    Skill != Gear
    Skill > Gear
    Skill + Gear = God
    (5)

  3. #23
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by DoctorMog View Post
    I must say, I am VERY disappointed that I cant allocate my own stats till 1.2 or later.
    It could go either way, depending on how effective stats are. I am for this though, I think it is a step further for balance.
    (0)

  4. #24
    Player
    Picoman's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    932
    Character
    Pico Man
    World
    Masamune
    Main Class
    Miner Lv 70
    I can see VIT mages being still possible. Might have to wait till 1.20 but possibly through gear and accessories, just have to make sure the VIT gear favours the mage Class.

    Edit: Oh and don't forget Materia!
    (1)
    Download my iPad app on the App Store http://bit.ly/10QMy4C ^^

  5. #25
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    To: Yoshida-san and All,

    I'm really glad to see Physical Level finally go away. Now we can actually switch from a Mage Class to a War Class without waiting for ~nearly a DAY or more to keep "Reassigning Points" every few hours to make a switch.

    It also means we won't suffer as much on Crafting and Gathering Classes when we switch classes (since our Stats switch when we switch).

    I agree with Doc that it would've been nice to have the slight Stat Customization happen along with 1.19, but at least we're getting it next patch or so after. That aspect clearly wasn't ready to be done yet I suppose.

    A system whereby players can voluntarily allocate attribute points to each class will be implemented in patch 1.20 or later, along with class balance adjustments.
    This is a great update.

    Attributes will be made to have greater impact.
    This one is the best part. I'm so looking forward to 1.19 where it means we can actually have +5 / +7 STAT Rings and other pieces of gear with Stat Bonuses actually work and make an impact on Combat. Right now, moving around 200+ Stat Points with Reassigning Physical Level... what tiny percentage of help does that +5 STR really do for you?

    Hopefully from 1.19 and on we can see a real difference.

    But I agree with others on this part:

    The impact of attributes will decrease as players gain in level; however, the benefits granted by gear will be increased.
    I'm guessing it means we'll get fewer(?) Stat Point increases as we near (Level) 50, but we'll see increased Stats from Equipment? So... will SE be changing the +7 Stat Rings to be... +10 Stat Rings?

    Personally, I just want to see Stats Mean something again so that SE could keep the +5 Stat Rings as +5, and that "+5 STAT" would add a noticeable difference. So wearing 3 or 4 STAT Rings makes a good difference. Give us items that have value again.

    Also 1 request for the Development Team:

    * Can we please get some confirmation (or hint at least) as to the correlation between:

    * STRENGTH vs. Attack Bonus
    * DEX vs. Accuracy Bonus
    * PIE vs. Magic Accuracy Bonus
    * INT vs. Magic Potentcy Bonus
    ?


    Is it like FF XI with a certain amount of Base Stat = a certain amount of Other Stat (like 2 DEX = 1 Accuracy)?

    It would be good to know since you're re-evaluating all Stats and adjusting their formulas.

    Thanks!
    (2)

  6. #26
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I'm not sure.. its like everyone feels less diversity and choice/consequence is good? Meh.
    I liked the fact if you were a DoM orientated character then your were weaker as a DoW, and visa versa.
    Guess now were all just come out the same cookie cutter build till 1.20.
    Hopefully I'll get full access to my points again in 1.20+ and push myself down a pure DoW build again.
    But i doubt it somehow.
    (0)

  7. #27
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    Quote Originally Posted by Zhinse View Post
    I hope that when allocation comes around in 1.20 that they will give you bonus points to allocate on top of your fixed stats. I like fixed stats for the sake of streamlining the process. When you have full stat allocation like in Diablo1/2, torchlight and other games there are always only a couple of "right answers"(builds) to an infinite number of wrong ones. I don't particularly enjoy going to a dungeon and the leader go "okay now reallocate all your crap to Vit", and doing it. Sure it helped a lot, but if it was fixed then i wouldn't have to do it in the first place.
    I certainly hope so, and would like to see the amount of allocatable attribute points grow with level.

    If a few attribute points do make a big difference, we don't need to be able to allocate them all or it could quickly become a mess. We just need a few bonus points to add to the pre-determined floor stats that are automatically allocated on level up.

    Having one allocatable point every second level gained would be cool, it means at level 30 you have 15 attribute points you can use to customize your character and put emphasis on the role you want to play.
    (0)

  8. #28
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Esk View Post
    I'm not sure.. its like everyone feels less diversity and choice/consequence is good? Meh.
    I liked the fact if you were a DoM orientated character then your were weaker as a DoW, and visa versa.
    Guess now were all just come out the same cookie cutter build till 1.20.
    Hopefully I'll get full access to my points again in 1.20+ and push myself down a pure DoW build again.
    But i doubt it somehow.
    Any illusion of choice and stat customization now is just that, an illusion.

    Right now 80-90% of our battle and crafting performance is set in by the weapon or tool in our hands and any battle stats on our gear. then it is ever so slightly modifyed by our physical stats. If a player with 20 int at rank 30 can nuke as hard or harder then a rank 30 player with "Mage stats". You know something is rotten in Denmark. We are already running around with "Cookie cutter" stats and performance. Its the handles that do nothing on the outside of the tin that fool people into thinking they have some kind of input.
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  9. #29
    Player
    Letrange's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    17
    Character
    Letrange Strange
    World
    Faerie
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Vanas View Post
    Any word on how food effects (tastes divine/tasty) will work after this, since those require certain stats?
    I believe that the way food works is getting revised in 1.20 or later (Yoshi explained that ALC and CUL were getting food and potion revisions because they did not get any materia interactions).
    (1)

  10. #30
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    As long as it fixes stats and we can steer away from the tom-foolery that is bikini dungeon runs(that while funny, kind of add emphasis to the fact that stats currently mean jack) then I'm all for it. I just hope that future stat allocation really does mean something once they re-implement it later on.

    The whole "stats will mean less the farther in rank you are, while gear will matter more" schtick is a bit worrying, but I'll have to give it a shot before saying anything meaningful.
    (0)

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