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  1. #11
    Player

    Registriert seit
    Mar 2011
    Ort
    Limsa Lominsa
    Beiträge
    377
    Zitat Zitat von Yazoo Beitrag anzeigen
    I guess in the end we will get 123str on roegadyns and 120 str on lalafells.
    Keep in mind that in 1.20 we can allocate manually, so you could presumably put whatever str you want to your lala and roe within a range, which will be the same for the different races, except that starting stats will be different.
    (1)

  2. #12
    Player

    Registriert seit
    Mar 2011
    Ort
    インドネシア語
    Beiträge
    2.251
    Zitat Zitat von Mihana Beitrag anzeigen
    I'm concerned if it may lead to many cookie-cutter setups and expectancies to have specific gear or you're gimped. Pretty much may mean the only outcome if you're good or not is your gear.
    What is the point of getting gear if it's not going to make you good? In a game where everything is under formula calculation, gears always play big roles.

    These can be handled with dynamic contents where paying attention is needed of course, like CON that knows how to cure fast will always be better than the one that doesn't, but obviously you are going to get replaced by CON that heals as fast but, heals more (because of cure potency gear).
    (0)

  3. #13
    Player
    Avatar von Shneibel
    Registriert seit
    Mar 2011
    Beiträge
    2.076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Zitat Zitat von Mihana Beitrag anzeigen
    I'm concerned if it may lead to many cookie-cutter setups and expectancies to have specific gear or you're gimped. Pretty much may mean the only outcome if you're good or not is your gear.
    I really hope this wont happen, we all know what will happen at end game if this thing involve


    Zitat Zitat von Chardrizard Beitrag anzeigen
    What is the point of getting gear if it's not going to make you good? In a game where everything is under formula calculation, gears always play big roles.

    These can be handled with dynamic contents where paying attention is needed of course, like CON that knows how to cure fast will always be better than the one that doesn't, but obviously you are going to get replaced by CON that heals as fast but, heals more (because of cure potency gear).
    and at end game it will be : you need to wear that gear or you suck/dont get party invite/nooob, and repeat
    (2)

  4. #14
    Player
    Avatar von lackofwords
    Registriert seit
    Mar 2011
    Beiträge
    431
    Character
    Dalimin Dataru
    World
    Hyperion
    Main Class
    Thaumaturg Lv 90
    Race-based differences will be limited to the starting attributes.
    I just hope this doesn't turn into the Taru (mp galore) and Galka (meat shield) extremes of FFXI. That's pretty much the only part where starting stats made a visual difference at the end.

    Could just be a bad translation, but I won't assume literally "starting attributes" only, until I see it for myself when 1.19 comes along.
    (1)
    Geändert von lackofwords (30.08.11 um 20:42 Uhr)

  5. #15
    Player

    Registriert seit
    Mar 2011
    Ort
    インドネシア語
    Beiträge
    2.251
    Zitat Zitat von Shneibel Beitrag anzeigen
    and at end game it will be : you need to wear that gear or you suck/dont get party invite/nooob, and repeat
    Again, it will depends on how content is designed. But, i supposed you wouldn't know how current instanced dungeons works and just assume every fight will be like FFXI where everything is to be tank and spank method.
    (0)

  6. #16
    Player
    Avatar von Catapult
    Registriert seit
    Mar 2011
    Ort
    Lotus Gardens
    Beiträge
    3.240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Tänzer Lv 100
    Odd. This appears as old news, posted on May 20th...
    (0)

  7. #17
    Player
    Avatar von ArkhamNative
    Registriert seit
    Mar 2011
    Ort
    Ul'dah
    Beiträge
    890
    Character
    Santori Zhonets
    World
    Balmung
    Main Class
    Druide Lv 60
    Zitat Zitat von Shneibel Beitrag anzeigen
    Race-based differences will be limited to the starting attributes.
    can any eplain this part ? does it mean that racial different will be effect the max stat of each race ?
    The races always have started with different attributes at Rank 1. They add up to the same number of points (90) regardless of race (AD&D style). So Highlanders have the most starting Strength and Lightning, Dunesfolk have highest starting Earth and Piety, etc.

    The above quote probably means that the increases in attributes as you level up will not be different depending on race, but will add to those same race-based starting attribute numbers.
    (1)

  8. #18
    Player
    Avatar von Yazoo
    Registriert seit
    Mar 2011
    Ort
    Gridania
    Beiträge
    123
    Character
    Yazoo Ramoir
    World
    Sargatanas
    Main Class
    Minenarbeiter Lv 50
    Zitat Zitat von Chardrizard Beitrag anzeigen
    These can be handled with dynamic contents where paying attention is needed of course, like CON that knows how to cure fast will always be better than the one that doesn't, but obviously you are going to get replaced by CON that heals as fast but, heals more (because of cure potency gear).
    Hope it would not be like this. Should be CONs that hills faster but smaller, and CONs that hills larger but slower.
    (0)
    Geändert von Yazoo (30.08.11 um 21:01 Uhr)

  9. #19
    Player
    Avatar von DoctorMog
    Registriert seit
    Mar 2011
    Ort
    Limsa
    Beiträge
    1.944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Pikenier Lv 51
    I must say, I am VERY disappointed that I cant allocate my own stats till 1.2 or later.
    (0)

  10. #20
    Player
    Avatar von Zhinse
    Registriert seit
    Mar 2011
    Ort
    Limsa Lominsa
    Beiträge
    113
    Character
    Zhinse Sanwa
    World
    Excalibur
    Main Class
    Marodeur Lv 50
    I hope that when allocation comes around in 1.20 that they will give you bonus points to allocate on top of your fixed stats. I like fixed stats for the sake of streamlining the process. When you have full stat allocation like in Diablo1/2, torchlight and other games there are always only a couple of "right answers"(builds) to an infinite number of wrong ones. I don't particularly enjoy going to a dungeon and the leader go "okay now reallocate all your crap to Vit", and doing it. Sure it helped a lot, but if it was fixed then i wouldn't have to do it in the first place.
    (1)
    Hello Everyone!I am a studying animation student at the Unversity of the Arts in Philadelphia. I am originally from southern California.

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