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  1. #1
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    Skill != Gear
    Skill > Gear
    Skill + Gear = God
    (5)

  2. #2
    Player
    Picoman's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    932
    Character
    Pico Man
    World
    Masamune
    Main Class
    Miner Lv 70
    I can see VIT mages being still possible. Might have to wait till 1.20 but possibly through gear and accessories, just have to make sure the VIT gear favours the mage Class.

    Edit: Oh and don't forget Materia!
    (1)
    Download my iPad app on the App Store http://bit.ly/10QMy4C ^^

  3. #3
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    To: Yoshida-san and All,

    I'm really glad to see Physical Level finally go away. Now we can actually switch from a Mage Class to a War Class without waiting for ~nearly a DAY or more to keep "Reassigning Points" every few hours to make a switch.

    It also means we won't suffer as much on Crafting and Gathering Classes when we switch classes (since our Stats switch when we switch).

    I agree with Doc that it would've been nice to have the slight Stat Customization happen along with 1.19, but at least we're getting it next patch or so after. That aspect clearly wasn't ready to be done yet I suppose.

    A system whereby players can voluntarily allocate attribute points to each class will be implemented in patch 1.20 or later, along with class balance adjustments.
    This is a great update.

    Attributes will be made to have greater impact.
    This one is the best part. I'm so looking forward to 1.19 where it means we can actually have +5 / +7 STAT Rings and other pieces of gear with Stat Bonuses actually work and make an impact on Combat. Right now, moving around 200+ Stat Points with Reassigning Physical Level... what tiny percentage of help does that +5 STR really do for you?

    Hopefully from 1.19 and on we can see a real difference.

    But I agree with others on this part:

    The impact of attributes will decrease as players gain in level; however, the benefits granted by gear will be increased.
    I'm guessing it means we'll get fewer(?) Stat Point increases as we near (Level) 50, but we'll see increased Stats from Equipment? So... will SE be changing the +7 Stat Rings to be... +10 Stat Rings?

    Personally, I just want to see Stats Mean something again so that SE could keep the +5 Stat Rings as +5, and that "+5 STAT" would add a noticeable difference. So wearing 3 or 4 STAT Rings makes a good difference. Give us items that have value again.

    Also 1 request for the Development Team:

    * Can we please get some confirmation (or hint at least) as to the correlation between:

    * STRENGTH vs. Attack Bonus
    * DEX vs. Accuracy Bonus
    * PIE vs. Magic Accuracy Bonus
    * INT vs. Magic Potentcy Bonus
    ?


    Is it like FF XI with a certain amount of Base Stat = a certain amount of Other Stat (like 2 DEX = 1 Accuracy)?

    It would be good to know since you're re-evaluating all Stats and adjusting their formulas.

    Thanks!
    (2)

  4. #4
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I'm not sure.. its like everyone feels less diversity and choice/consequence is good? Meh.
    I liked the fact if you were a DoM orientated character then your were weaker as a DoW, and visa versa.
    Guess now were all just come out the same cookie cutter build till 1.20.
    Hopefully I'll get full access to my points again in 1.20+ and push myself down a pure DoW build again.
    But i doubt it somehow.
    (0)

  5. #5
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Esk View Post
    I'm not sure.. its like everyone feels less diversity and choice/consequence is good? Meh.
    I liked the fact if you were a DoM orientated character then your were weaker as a DoW, and visa versa.
    Guess now were all just come out the same cookie cutter build till 1.20.
    Hopefully I'll get full access to my points again in 1.20+ and push myself down a pure DoW build again.
    But i doubt it somehow.
    Any illusion of choice and stat customization now is just that, an illusion.

    Right now 80-90% of our battle and crafting performance is set in by the weapon or tool in our hands and any battle stats on our gear. then it is ever so slightly modifyed by our physical stats. If a player with 20 int at rank 30 can nuke as hard or harder then a rank 30 player with "Mage stats". You know something is rotten in Denmark. We are already running around with "Cookie cutter" stats and performance. Its the handles that do nothing on the outside of the tin that fool people into thinking they have some kind of input.
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  6. #6
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Griss View Post
    Any illusion of choice and stat customization now is just that, an illusion.

    Right now 80-90% of our battle and crafting performance is set in by the weapon or tool in our hands and any battle stats on our gear. then it is ever so slightly modifyed by our physical stats. If a player with 20 int at rank 30 can nuke as hard or harder then a rank 30 player with "Mage stats". You know something is rotten in Denmark. We are already running around with "Cookie cutter" stats and performance. Its the handles that do nothing on the outside of the tin that fool people into thinking they have some kind of input.
    I didn't say that stats work atm, or that thy didnt need changing, but id prefer them to sort out stats so they mean something, so i could choose to be a glass cannon or a stamina fighter with more HP/mp.
    Over having exactly the same as everyone else.

    I've been playing long enough to know that a group of people who know how to play and can adapt are far better then those who just read a guide and go off with the Best group/stat/gear/skill rotation set up.
    I cant remember the amount of times in mmo's where I've been told oh you lot wont do X cos you need Y, yet we have done it as easily or faster then those who just do what someone else found to be the best way.

    But the more people are forced to be the same as others, the harder that becomes and the less rewarding beating anything is.
    (0)

  7. #7
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    As long as it fixes stats and we can steer away from the tom-foolery that is bikini dungeon runs(that while funny, kind of add emphasis to the fact that stats currently mean jack) then I'm all for it. I just hope that future stat allocation really does mean something once they re-implement it later on.

    The whole "stats will mean less the farther in rank you are, while gear will matter more" schtick is a bit worrying, but I'll have to give it a shot before saying anything meaningful.
    (0)

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    24
    I just hope that we can still personalize our classes (Conjurer Tank or magic wielding marauder)
    (0)

  9. #9
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Climm View Post
    I just hope that we can still personalize our classes (Conjurer Tank or magic wielding marauder)
    sorry bro, all indications is they are slowly killing all individuality in this game. jobs supposed to limit your skill choices, much less freedom in stat allocation etc, the direction is getting to be obvious.
    (0)

  10. #10
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Physic View Post
    sorry bro, all indications is they are slowly killing all individuality in this game. jobs supposed to limit your skill choices, much less freedom in stat allocation etc, the direction is getting to be obvious.
    You are given an illusion of freedom. The DMG output of cross classing is pretty much of the same range between each of the other WS abilities when you sub them. Stats are a illusion towards your freedom as well.

    While most people seem to think that they do little to nothing, that is only because they don't fully understand the system currently. In most instances this is true about them not giving much performance. This is due to your stat, let's say, STR pushing either against or exceeding the mob's VIT. When pushing against the mob's VIT you'll see an increase of the effectiveness and consistency of your character's attack, while exceeding the mob's VIT with your STR gives great diminishing results or just simple having the output stagnant.

    This was mostly the case until the Darkhold. Since not very many mobs required a high degree of allotment in one stat, we just always assumed they were broken. Not the case, you noticed this especially when fighting Ogre miniboss and see your DMG cap rise significantly when raising your STR to 150-170 opposed to 100-115 due to it's very large amount of base VIT.

    Now, if dungeon raiding is your bag, and knowing the effectiveness of STR in your performance there, where does that leave you? Across the board in melee, and also in THM's case, you are going to see a large amount of care alloted into mostly one stat not leaving very much anywhere else. That is actually even more cookie cutter than you believe it is (not).

    The new system... might not bring much more uniqueness and freedom. We have yet to try it out to base definitive opinions on it, but to say that is taking away freedom. You don't have your freedom. It was never there to begin with. You have a system that looks like freedom, but does not amount to anything on paper. All you're getting is flashy visuals and titles.
    (1)
    Last edited by BruceyBruceyBangBang; 08-31-2011 at 03:46 AM. Reason: grammar

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