Quote Originally Posted by MysteryG View Post
I think they aughta just limit the amount of other classes you can draw skills and abilities from to 2-3 classes, cut the affinity. The goal should be a system that functions almost exactly like the subjob system in FFXI, but with more options and versatility.
Actually, my suggestion is a little similar to this, except there isn't a strict "limit" per say... Personally I would want to see that you would need to equip some of those traits or have certain armor type that gives you ANY affinity to other classes. [With zero affinity, you would not be able to use any of the class actions/traits] I'm hoping however they individualize the classes they will also make it that the classes would have an innate afinity with other class(es). I don't want to see this limited to the point where it becomes a subjob, because beauty of the armoury system was that you wouldn't be "forced" to level up something else to make your class function well. But at this point, it's so flexible that you're almost forced to level EVERYTHING. So I do think there is a serious need for balancing, regardless if it is congruent with my suggestion or not. Who knows? Maybe the changes they make to the classes themselves will be enough of a balance.