Quote Originally Posted by Lienn View Post
OBS: Fix the dev tag. It needs to be at tag list and not at title.

I like the way affinity is right now. Its pretty balanced in my opinion. Also, the access to most skills from each class not only allows players to play the way they want, but also protect the classes from situations like we often saw in FFXI, where or you have a certain subjob or you are kicked from parties. Here the player can just play the way he wants. If he need a provoke, he isn't forced to rank up GLA...there are several options for him.

Only thing i really would limit about affinity is the usage of affinity traits to just one. I don't like the idea of someone using affinity traits of 5~6 classes at same time. I believe affinity trait is supposed to be your "subjob" here...its how you say what crossclass skills are more important for you.
Dude wrong. Class Affinity is not balanced at the moment it is broken. Any class can be any class at any given time making every other class completely useless. That completely takes away from the game as well as uniuqness.

As far as FF11 goes the way they had it with the sub jobs was perfect. Imagine if you lvled Samurai to 75 and then you lvled every single class to 37 and put all of there abilities on the Samurai and now you have this WTF OVERPOWERED I CAN SOLO ANYTHING IN GAME job. FF11 sub jobs allowed you to pick ONE class to sub really only allowing you to use the ABILITIES not the over powered weapon skills of that class when it is 75.... and these abilities were capped at 37... If you sub warrior you are only utilizing berserking defender provoke and warcray... that is it... and stat buffs. That right there just enhances your class even further not turning you into a jack of all trades