Quote Originally Posted by Abriael View Post
That's exactly what reducing affinity is for. Reducing the potency of skills In order to make sure that you're NOT the most overpowered melee class ever, simply because the abilities are a nice have, but not all-powerful.

You CANNOT heal yourself for 400-600, because the class affinity is low, and you will be able to heal yourself for 200-300 tops. The damage dealt by feint will be lower, invigorate will be less effective regenerating less TP, second wind will heal you much less and so forth.

About trashing classes, where's the problem? It's your time, your experience and your game. If you want to level up a class for a single ability and then trash it, it's your choice.
Sorry but this is insane retarded. No point in allowing us to have this uber uniqueness character if it's going to be nerf in ways of traits from other jobs. The whole point to xiv if that you can built this power character using abilities/job traits from other class related and become powerful. Which is stupid in ways but understandable just not like able. That's like XI right now with Lv 99 jobs what's the point in going whm/rdm if refresh stick will be 0.001, no reason in doing that IF you still need full party of allience to beat an NM that 75s can. Feel free to use pretty english words does not make you smarted then Spuffin.