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  1. #1
    Player

    Join Date
    Mar 2011
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    412

    Post 1.19: Do you realize the potential if stats work?

    What if after 1.19 with the removal of Physical Levels and adjustments, stats actually work?

    Would that mean that as a PUG I could raise my Earth to 174, put earth materia on all my gear and do insane and unavoidable damage with Seismic Shock?

    Or a MRD max out Wind stat, add wind materia, and sport a Storm Ax then wreck havoc on every mob in sight with Iron Tempest?

    Could this mean the post 1.19 CON will be unleashed as a true mana burning nuking wizard maniac?


    I hope so. Make me proud SE.
    (14)

  2. #2
    Player
    JayvirDeforte's Avatar
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    Mar 2011
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    Limsa Lominsa
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    464
    Character
    Jayvir Deforte
    World
    Cactuar
    Main Class
    Marauder Lv 50
    If stats would actually work, this game could go places
    (11)

  3. #3
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
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    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Stats do currently work, although point for point, the effects are very subtle.

    I think it was also mentioned that each class will be getting less overall stats, unless I'm mistaken. They're not gonna fix them to the point where they break game balance, so I think you might be a little overly optimistic.

    Either way I can't wait. This will mean that stats from gear will actually make a difference now, not to mention class specific stats.
    (3)

  4. #4
    Player
    Waaltar's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Berenice Vegetables
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    Unfortunately, the one thing I'm pretty sure of is that it's going to crush my crafting ability or at least noticeably result in a lot more fails. Level 50 with a bunch of rank ~25ish crafting jobs.
    (2)

  5. #5
    Player
    Rinoa's Avatar
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    Mar 2011
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    526
    Character
    Rinoa Lilieu
    World
    Hyperion
    Main Class
    Blacksmith Lv 88
    holyomen, I don't know how that would work out, But it would be neat if you could do that.

    P.S. the way you wrote the OP was very nice, short and it made me imagine it happening in a comic book.=)
    (1)

  6. #6
    Player
    Razor's Avatar
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    Jul 2011
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    Limsa Lominsa
    Posts
    402
    Character
    Vex Blackmarrow
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by MeowyWowie View Post
    Stats do currently work, although point for point, the effects are very subtle.

    I think it was also mentioned that each class will be getting less overall stats, unless I'm mistaken. They're not gonna fix them to the point where they break game balance, so I think you might be a little overly optimistic.

    Either way I can't wait. This will mean that stats from gear will actually make a difference now, not to mention class specific stats.
    I think what the OP is trying to get across is that since stats are so watered down and they don't make that much of an effect, if stats DO begin to matter and players find ways to stack particular stats will we see incredible numbers.

    Personally, I think so. Right now the game is balanced so that a player with 5 50s can still be on the same level as a player with only 1 50. This means that one MRD could have 174 STR and the other could have only 100 and in order to make things fair the 174 STR MRD can't be doing triple the damage.

    Now that it will be corrected that, for example, every out-of-the-box r50 MRD has 100 STR there will be no need to balance one MRD to next. In turn this means if MRD A uses gear, materia, skills, etc to push his STR up to 150 (150% what it should be for his level) he will be able to see a very dramatic increase in damage.


    EDIT: I just wanted to add in that I'm expected to see something similar to Chi Blast stacking from XI when we can stack elemental stats. Back when a MNK would load up on as much MND as possible + 15 Boost to get off a several thousand damage Chi Blast lol
    (1)
    Quote Originally Posted by Alerith View Post
    You could cast while moving, but then you took an arrow to the knee, and must stand still.

  7. #7
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    I was under the impression that with phy levels gone stats would be automatic for each job. Ex. gld would have highest vit. Am I wrong?
    (1)
    Mew!

  8. #8
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    I understood what the OP was saying.

    But if you ask me, the only things that might get a boost are elemental attributes (seem to be more or less broken now) and fixing magic tiers so that t3 is stronger than t2 is stronger than t1.

    As far as physical attributes go.. I believe 174 STR (or whatever the cap will be then if they change it) will still be equal to the damage we see at 174 STR now, maybe a slight boost. But the lower we get away from cap the more pronounced the effects will be, in a negative way. So let's say you have an r50 with 15 VIT now, after the update you will likely be one-shotted by anything of equal level.

    Or maybe I'm being overly pessimistic.. We don't know for sure yet. But I'd rather expect the latter and be pleasantly surprised if it does end up like Holyomen is hoping, rather than expecting what Holyomen is expecting then end up extremely disappointed.

    It's SE we're talking about here, c'mon lol..
    (1)

  9. #9
    Player
    Razor's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    402
    Character
    Vex Blackmarrow
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Even as sketchy, gruesome, and mangled as SE's "adjustment hammer" is, they still have a tendancy to set things straight sometimes lol. I've come to put a decent amount of faith in that any time SE "fixes" something they have to initially wreck the entire system violently, but then they somehow build on it and make it work decently.

    Yoshi also mentioned both re-balancing stats "and damage calculations" and the second part is what interests me. Right now theres a pretty primitive Attack/STR vs Defense/VIT calculation that goes on which is what allows for GB to take 10 damage from your hits but a marmot can take 2000.

    If they were to take the current skewed system where DDs have 174 STR and 15 VIT and used that damage as baseline for the new damage formulas. Then adjusted all the stats down to non-broken levels and implimented a more proper damage system I think everyone would be well rounded and allow for visible growth through stats. Who knows though, I'm sure they won't "break" the damage to where we are doing 9999s to things but at the same time I think the whole purpose of materia and new high end gear is to let players aim to achieve bigger numbers.

    Overall I'm just excited that stats will have a visible impact and that I can put together proper gear sets :3 Hopefully different damage types see more center stage too. I always liked how in XI you could change from a blunt to a piercing weapon against a particular monster to inflict more damage. XIV has a lot of potential for this because weapons have divided damage types. It'll be interesting for sure lol.
    (1)
    Quote Originally Posted by Alerith View Post
    You could cast while moving, but then you took an arrow to the knee, and must stand still.

  10. #10
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Totally, 100% agree with you Razor.

    I'm more exited about the fact that stats will actually work on a point for point basis than the possibility that we might get a boost in damage as a result. Gear will finally mean something and people will think twice before reallocating stat points to extremes.

    I'd also love it if we could redo all our points on a reset, but that probably won't happen.
    (0)

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