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  1. #1
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    Quote Originally Posted by Chiramu View Post
    Brayflox Normal already had this and no one did it. You could save all the goblins and receive extra loot and no one cared. Also the head in Qarn Normal, it showed up during fights and it gave you extra loot if you killed it.

    Interesting functions are already in the game. People don't care about them though.
    Those are interesting dungeon gimmicks, but what are missing are interesting enemy gimmicks. Every fight in every dungeon is identical to another. Every single one.

    There are no healing mobs, or buff mobs, or formations, or room hazards, or anything. It's just 3 group after 3 group of enemies with overly long health bars that have no capability whatsoever of endangering the tank unless he pulls more than he should have. The only time these dungeons are difficult is if you're playing without a tank class or heal class, or if the tank/healer just sucks. If they're even remotely good at their job, most dungeons are harmless.

    The funny part though, is that dungeons don't necessarily have to be difficult to be fun. They just have to not be repetitive and grindy. There are a VERY few amount of enemies that encourage different play, like the Final Sting bee in quarn. But like 90% of all the unique battle mechanics are shoveled into the dungeon bosses.
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    Last edited by Edellis; 04-12-2015 at 12:26 AM.