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  1. #1
    Player
    MiiyoAoi's Avatar
    Join Date
    Aug 2013
    Posts
    101
    Character
    Miico Peppermint
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    I'm not equating RNG to difficulty, entirely. I think that should be one of the elements, but what I am proposing is shock value. When you're falling asleep due to your body shutting down, shock wakes you up. An unexpected element intrudes when your guard is down and causes your attention and your body to react. That can't happen when you know exactly what to expect because once you've done a dungeon once, you can expected very little, if any, variation from then on.

    Think of games that you played years ago that you don't anymore due to the fact that you know exactly what to expect, and other than nostalgia, the thrill isn't the same because you know what's going to happen.
    (0)
    Last edited by MiiyoAoi; 03-31-2015 at 12:54 AM.

  2. #2
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 64
    Different paths would make things a bit more fun, but also if boosts went to the trash mobs also. Make it real deadly to mass pull, but cut down on the amount of mobs in there. The new ones aren't that bad though.

    I think it would be fun to do something along the lines of going down another path, fighting a harder mini boss and that fight causes the environment to change. A bit of poison...plumes, maybe a fun dive bomb here and there. I also think mob buffs should stack and be aoe. The ones in quarn for example have an attack buff..make that aoe and stackable. Then start making mob combinations that would be difficult, but deadly if you decided to mass pull to the door.

    But like others said there have been things that you could do for extra rewards, still those rewards were so small it didn't matter. You would have to do something more for people to take a harder route. Or maybe monster abilities that are rare for them to use that can change the tide of things......give the beastmen trash mobs limit breaks! Oh that would be horrible..lol

    For me I just hope they continue the dialogue for the monsters. Storyline that make no difference but makes it fun..I always wanted to save those goblins. Little things like that I love, like doing the WP hard mode. I see the chats from the tonberries "Are you here to help us?" "Yes I $*^&ing am!" /cleric stance. Or that trash talking jerk of a mob in the lost city...he always dies first...
    (1)
    Last edited by Leigaon; 03-31-2015 at 01:48 AM.