
That's a great example. The allotted time was a big part of the challenge as well. Maybe giving more strict timing on some dungeons would be a way to add a sense of variety.I mean, compare it to an event like Neo-Nyzul Isle or something in XI, it was the same event, but each one was random... It helped make them at least more rewarding. Same could be said for Salvage, since it had problem solving (which took the community a long time to figure out) as well as variable paths for certain armor choices.
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