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  1. #1
    Player
    BlaiseArath's Avatar
    Join Date
    Sep 2013
    Posts
    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Chiramu View Post
    Brayflox Normal already had this and no one did it. You could save all the goblins and receive extra loot and no one cared. Also the head in Qarn Normal, it showed up during fights and it gave you extra loot if you killed it.

    Interesting functions are already in the game. People don't care about them though.
    I always destroyed the goblins and blew up the Qarn head lol... But I know not everyone did.

    But that was not his intended request.

    Quote Originally Posted by ShaneDawn View Post
    Most of the dungeons follow the same exact pattern. Trash->First Boss->Trash->Second Boss->Trash->Last Boss. I think this repetitiviness is the main reason why the regular dungeons in this game are so bland. They need variety.

    Less bosses and more problem solving? A full on boss run? Random variances in dungeons, i.e. the same dungeon having several different paths to progress? Something other thab simple tank and spank? Extreme dungeons with actual challengive mechanics and bosses?

    I think at this point anything to make the dungeon runs less of a repetitive linear run would be good.
    Yes prz ._. Its why truthfully no matter how many dungeons they add they all feel the same and people get bored grinding them only a day or so after their introduction. Trash > Boss > Trash > Boss > Trash > Boss. Only one that slightly changed this was Pharos.

    I mean, compare it to an event like Neo-Nyzul Isle or something in XI, it was the same event, but each one was random... It helped make them at least more rewarding. Same could be said for Salvage, since it had problem solving (which took the community a long time to figure out) as well as variable paths for certain armor choices.
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    Last edited by BlaiseArath; 03-22-2015 at 12:06 PM.

  2. #2
    Player
    MiiyoAoi's Avatar
    Join Date
    Aug 2013
    Posts
    101
    Character
    Miico Peppermint
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by BlaiseArath View Post
    I mean, compare it to an event like Neo-Nyzul Isle or something in XI, it was the same event, but each one was random... It helped make them at least more rewarding. Same could be said for Salvage, since it had problem solving (which took the community a long time to figure out) as well as variable paths for certain armor choices.
    That's a great example. The allotted time was a big part of the challenge as well. Maybe giving more strict timing on some dungeons would be a way to add a sense of variety.
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