
I'm talking more about non-predictable activity. Choosing to save goblins and get an extra chest isn't all that exciting >.>Brayflox Normal already had this and no one did it. You could save all the goblins and receive extra loot and no one cared. Also the head in Qarn Normal, it showed up during fights and it gave you extra loot if you killed it.
Interesting functions are already in the game. People don't care about them though.
Basically, you can't go "wtf, hit the panic button" from something you can expect.



lol I can imagine all the QQ in the forums about a thing like that in dungeon XD. People don't like anything too hard lol.

We do have "hard" versions in the game. Random doesn't have to be hard. It's just doing away with predictability that keeps you engaged and more alert as "anything" can happen. Vanilla isn't always good though. FFXIV won't be enticing players to come from other games by playing things safe to cater to the supposed majority who don't like things hard.
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