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  1. #11
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    I actually thought that the ring chest behind the Courel in Brayflox NM was one of the best elements of any dungeon. It had a chance to either drop a Potion (or whatever it was, can't remember) or it dropped a ring for any of the classes that was great until 40-45-ish. There was an extra set of trash to clear to get to it, but most groups actually chose to do it because on top of exp from the mobs it also had a useful little reward at the end. Wish there was more optional paths for small rewards like that in lvl 50 dungeons.

    RE: Randomness is dungeons, I'd like to see it happen in 3.0 but I don't really know if the dev team expects their players to deal well with randomness. People have complained in the past about slight increases in difficulty from 4m dungeons, so unpredictable difficulty might be seen as too much in that direction. It would make the daily grind (if that remains) a lot more bearable, though, due to not having to do exactly the same dungeon every time.
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    Last edited by SpookyGhost; 03-22-2015 at 05:21 AM.