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  1. #1
    Player
    Lilyarel's Avatar
    Join Date
    Dec 2014
    Posts
    410
    Character
    Lucceia Verres
    World
    Adamantoise
    Main Class
    Arcanist Lv 100

    Whats with the Gladiator's in high lvl dungeons?

    2 times have I seen Gladiator's in dungeons where they shouldve been paladins and they all have one thing in common; theyre awful. Dont pull aoe agro, never say anything even when talking to them, stand in AOEs, and cant keep ST agro to the life of them as the DPS and Healer are always able to steal it, and they die incredibly quickly. And they arnt new because the game didnt bring up the "New player" message.

    Has anyone else been experiencing this?
    (0)

  2. #2
    Player
    Veronica's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    105
    Character
    Cutie Q'ueue
    World
    Faerie
    Main Class
    Arcanist Lv 90
    Thank god I haven't run into that, I would of left the minute I saw a lvl 50 glad in my dungeon.
    (4)
    Check out my Youtube:
    http://www.youtube.com/user/NewbVeronica

  3. #3
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    There are a handful of people (I had the experience one day of running into like 3 of them back to back) who refuse to play as their job, which is uterly annoying and honestly they--post level 30 content--should be locked out of the DF if you are playing a class. I mean classes where supposedly left in the game to add to solo-play survive-ability so why should they be allowed to enter DF which is a group play experience? >.>

    I understand your frustration...
    (3)

  4. #4
    Player
    FaileExperiment's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Vash Warbreaker
    World
    Zalera
    Main Class
    Red Mage Lv 72
    Quote Originally Posted by OMEGA_HACK View Post
    I mean classes where supposedly left in the game to add to solo-play survive-ability...
    Can you expand more on this? As the game is now I've always wondered why they bothered with the whole class/job thing as it's currently pointless. I thought it to be a relic of an 1.0 idea that didn't work out. It would be interesting to hear more about this.
    (1)

  5. #5
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by FaileExperiment View Post
    Can you expand more on this? As the game is now I've always wondered why they bothered with the whole class/job thing as it's currently pointless. I thought it to be a relic of an 1.0 idea that didn't work out. It would be interesting to hear more about this.
    The solo-play was for 1.0 era. For ARR, the vision was for all classes to eventually have two jobs each, but as you can see from SMN/SCH, it didn't work as well as intended and it only worked to the level it does because ACN was designed from the start with two jobs in mind. SE apparently ditched that idea with 3.0 jobs having no base class at all, and is only keeping the class system for pre-3.0 jobs because it can't really be removed anymore.
    (2)

  6. #6
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by FaileExperiment View Post
    Can you expand more on this? As the game is now I've always wondered why they bothered with the whole class/job thing as it's currently pointless. I thought it to be a relic of an 1.0 idea that didn't work out. It would be interesting to hear more about this.
    It IS a relic of the 1.0 system. The original idea was that a base class, with access to more cross class skills, would be better for solo play because you could grab survivability skills from other classes that you couldn't have as a job.

    It didn't really work out that way.
    (2)

  7. #7
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Ran into a level 50 Gladiator in T4 while farming light. Suffice it to say I ended up tanking almost everything.
    (2)

  8. #8
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 90
    My guess is either they were bots or clueless people that don't want to admit or acknowledge they have no idea what they are doing. My money is probably on the latter as I have run into such people that got verbally abusive with me when I suggested that they should really go back and do class quests and unlock their jobs if they are past lvl 30.
    (0)

  9. #9
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    Well it can be removed. But yes, in 1.0 classes were designed to be more general than their specialized job counterparts (and they still are in 2.0; as you can equip cross-class abilities on a lancer than a dragoon). HOWEVER, all the solo content in this game is being created with the jobs in mind now so its pretty easy and cross-classing healing spells on lancer instead of just going DRG, is pointless, as its better and more effective to just be a DRG and dps the hell out of a mob before it becomes a problem, and use Blood Bath or Second Wind if you have to.

    Sooo for whatever reason there are some players out there who still think class > job when doing content (I cannot speak to their logic as it doesn't make sense from a numbers perspective but none-the-less they are out there). All it does do is cripple parties, like mentioned in the OP; wherein healer pulls hate because the tank doesn't have the appropriate tanking abilities because they haven't equipped the job stone. Etc Etc.

    Also, I thought I read somewhere that they were considering phasing out classes completely and going to a job structure?
    (0)

  10. #10
    Player
    RyuRoots's Avatar
    Join Date
    Jul 2014
    Posts
    579
    Character
    N'rhuna Veraan
    World
    Hyperion
    Main Class
    Monk Lv 90
    I've encountered this as well, in WoD. There was a Marauder who insisted upon being main tank (by way of rushing ahead and forcing the issue). He couldn't do it, which led to many...complications, that run.

    Base classes are utterly pointless past level 30. I've heard the idea that they're to improve solo play but...honestly I didn't even *discover* that I could remove my job crystal without switching to a new base class for a long time and suffice to say I've never had any trouble in solo content, at all. The only important cross-class skills are the one you can use as your job. Invigorate is great at any level, but why would I bother with crap-power CNJ spells as a pugilist instead of just getting the extra raw power from MNK and being smart about how I fight? I feel like this is one of those things that sounded good on paper but no one thought about the final result.
    (0)

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