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Thread: Macro

  1. #1
    Player
    Comsix's Avatar
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    Com Six
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    Lamia
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    Miner Lv 50

    Macro

    How do you sit up macro's with out putting wait in them I seen so many utube vid's and some pic's on web's site;s but I can/t not use skill's with out the wait please explain thank you
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  2. #2
    Player
    monochromicorn's Avatar
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    Rika Shinozaki'
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    Excalibur
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    Conjurer Lv 55
    For macros, coll down times aren't taken into account, or when you want to say how long something will last (be seek and hallowed ground are 2 examples where a timer is usefull). So, if you wanted to do more than one skill, and wrote the macro like this:

    /ac "blizzard 3"
    /ac thunder

    It would attempt to cast both of them at the same time. By adding the /wait 3, the system will be able to separate the cast times for the 2 spells and it won't result in an error.

    This is my post from back when I asked how to make macros:

    http://forum.square-enix.com/ffxiv/t...to-make-macros
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    Last edited by monochromicorn; 03-21-2015 at 01:19 AM.

  3. #3
    Player
    ExiledOne's Avatar
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    Drake Dragonscale
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    Mateus
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    Black Mage Lv 60
    my understanding is that by not including a /wait the macro will only perform the first command if it has a cool down, while it is in cool down pressing the same macro again will activate the next command on list (assuming it has not shared in the cool down)

    I found the following site to be helpful:

    http://guide-source.com/ffxiv-guide/...g-ffxiv-macros
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  4. #4
    Player
    Comsix's Avatar
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    ok how are peeps that sit up guide's on macro's getting away with not adding wait 2 the marcos what I seen and read there is no wait
    /ac skill <t>
    /ac skill <t>
    one more thing when I am using the macro after the mob dies the macro won/t shut off it keep's look for <t>
    adding the wait handicap's the player waiting for 1 sec for the skill to pop
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    Last edited by Comsix; 03-21-2015 at 02:50 AM.

  5. #5
    Player
    monochromicorn's Avatar
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    Rika Shinozaki'
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    By nature, macros are prone to error. I spammed my provoke macro 9 times, and it didn't go off once. I add several lines of /ac provoke <t> it does the skill as many times as you put in it, making it less likely to fail. By making my macro with /ac provoke x10, it didn't faik, but came off a bit slow sometimes.

    You don't *have* to wait for the /wait to do other skills, if you only want a macro to do swiftcast+raging strikes (blm), then you only have to put in the wait for 1 skill, and as soon as the second goes off you can start casting, or you can interrupt a string of skills/spells at any time with any manual action/movement. Macro will keep going in the background, but if you are already doing something else, it will just error
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    Last edited by monochromicorn; 03-21-2015 at 02:56 AM.

  6. #6
    Player
    Niwashi's Avatar
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    Y'kayah Tia
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    Coeurl
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    Quote Originally Posted by Comsix View Post
    adding the wait handicap's the player waiting for 1 sec for the skill to pop
    If this is about GCD (2.5 second) skills, then using macros to string them together does indeed handicap you, not by a full second, but by the extra half second. That's intentional to prevent macros from being as efficient as playing each skill directly.
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