How do you sit up macro's with out putting wait in them I seen so many utube vid's and some pic's on web's site;s but I can/t not use skill's with out the wait please explain thank you
How do you sit up macro's with out putting wait in them I seen so many utube vid's and some pic's on web's site;s but I can/t not use skill's with out the wait please explain thank you
For macros, coll down times aren't taken into account, or when you want to say how long something will last (be seek and hallowed ground are 2 examples where a timer is usefull). So, if you wanted to do more than one skill, and wrote the macro like this:
/ac "blizzard 3"
/ac thunder
It would attempt to cast both of them at the same time. By adding the /wait 3, the system will be able to separate the cast times for the 2 spells and it won't result in an error.
This is my post from back when I asked how to make macros:
http://forum.square-enix.com/ffxiv/t...to-make-macros
Last edited by monochromicorn; 03-21-2015 at 01:19 AM.
my understanding is that by not including a /wait the macro will only perform the first command if it has a cool down, while it is in cool down pressing the same macro again will activate the next command on list (assuming it has not shared in the cool down)
I found the following site to be helpful:
http://guide-source.com/ffxiv-guide/...g-ffxiv-macros
ok how are peeps that sit up guide's on macro's getting away with not adding wait 2 the marcos what I seen and read there is no wait
/ac skill <t>
/ac skill <t>
one more thing when I am using the macro after the mob dies the macro won/t shut off it keep's look for <t>
adding the wait handicap's the player waiting for 1 sec for the skill to pop
Last edited by Comsix; 03-21-2015 at 02:50 AM.
By nature, macros are prone to error. I spammed my provoke macro 9 times, and it didn't go off once. I add several lines of /ac provoke <t> it does the skill as many times as you put in it, making it less likely to fail. By making my macro with /ac provoke x10, it didn't faik, but came off a bit slow sometimes.
You don't *have* to wait for the /wait to do other skills, if you only want a macro to do swiftcast+raging strikes (blm), then you only have to put in the wait for 1 skill, and as soon as the second goes off you can start casting, or you can interrupt a string of skills/spells at any time with any manual action/movement. Macro will keep going in the background, but if you are already doing something else, it will just error
Last edited by monochromicorn; 03-21-2015 at 02:56 AM.
If this is about GCD (2.5 second) skills, then using macros to string them together does indeed handicap you, not by a full second, but by the extra half second. That's intentional to prevent macros from being as efficient as playing each skill directly.
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