I heard a rumor that they are giving spell speed a buffing in the expansion, appallingly they are gonna make SS increase DOT/HOT ticks, this is a HUGE thing for WHMs regens/medica 2's not to meantion it may even effect shroud of saints. I don't know if this will effect SCH much though.
Is Mind really more useful than Crit for a SCH?
Buy or craft a (Hi/X-)Potion of Mind.
You'll get +30 or +67 Mind (NQ potions) iirc
Spam Physics or Adloqs.
Write down the values.
After the potion buff is gone, spam Physics or Adloqs.
Write down these values too.
Compare them.
I did this "experiment" like 5 times, and the difference in healing potency has been VERY minor, sometimes it doesn't seem to make any difference at all.
It seems healing spells, even when they do NOT crit, have a very high variance, which can be +-200 HP or maybe even more.
That +30 Mind does NOT translate into a +200 HP heal, not even close to that.
Sure, more Mind means that the average HP healed will be a bit higher, but with so much variance, you may not be able to notice any difference at all on your heals.
Critical hits, on the other hand... they do make a huge difference for Adloqs. I'd say it's better than raw mind for a SCH.
Thoughts?
I have read an interview where SS/SS was mentioned, the translation itself states that SS will make dots stronger, it never mentioned anything what-so-ever about making dot ticks faster. There's a reason every dot in the game ticks every 3 seconds, and it's not going to be what changes.I heard a rumor that they are giving spell speed a buffing in the expansion, appallingly they are gonna make SS increase DOT/HOT ticks, this is a HUGE thing for WHMs regens/medica 2's not to meantion it may even effect shroud of saints. I don't know if this will effect SCH much though.
YPrimary stat>secondary on most classes. Healing requires consistency more than anything else, especially in end game content like final coils. As a sch, its nice to get a crit adlo (or crit any healing spell), but its nothing that should be relied on. You should be healing in a manner such that a crit is never needed, but is nice when it happens. Healing t13 relying on a crit is not a good idea.Is Mind really more useful than Crit for a SCH?
Buy or craft a (Hi/X-)Potion of Mind.
You'll get +30 or +67 Mind (NQ potions) iirc
Spam Physics or Adloqs.
Write down the values.
After the potion buff is gone, spam Physics or Adloqs.
Write down these values too.
Compare them.
I did this "experiment" like 5 times, and the difference in healing potency has been VERY minor, sometimes it doesn't seem to make any difference at all.
It seems healing spells, even when they do NOT crit, have a very high variance, which can be +-200 HP or maybe even more.
That +30 Mind does NOT translate into a +200 HP heal, not even close to that.
Sure, more Mind means that the average HP healed will be a bit higher, but with so much variance, you may not be able to notice any difference at all on your heals.
Critical hits, on the other hand... they do make a huge difference for Adloqs. I'd say it's better than raw mind for a SCH.
Thoughts?
Also, the variance on healing is not as high as +-200hp in my experience. On SCH, the variance on Physik is approx 60-70hp.
Healing, absolutely relying on crit, is a very very very bad idea. Its a nice thing to have, its something to stack on sch (you also need to make sure though that you get to a comfortable piety amount as well, its not the case of unconditional crit stacking).
Balance your stats. WD>MND>CRIT>PIE=DET(get to a comfortable pie amount, then go for det)>>>>>>>>>>>>>>>>>>>>>>>>>something called "spell speed".....i think this stat may exist.
NB. The crit value the OP has is very nice to have and obtainable through SCH BiS this patch i believe.
EDIT: Talia_Hailwind makes a very importatnt point, in FcoB, the only time primary stats for your class are sacrificed to good cause is by getting the i110 crafted acessory and melding vit to it. On a healer, you are letting go of some MND in favour of more survivabilty.
Last edited by DarkmoonVael; 03-21-2015 at 05:56 AM.
It should be prioritizedbut shouldn't be mindlessly stacked.
You should only stack enough to approach a 33% crit. I've observed 24-29% crit rates at 542 crit.
Effective Crit rates expressed as fractions(%):
1/10(10%), 1/9(11.1), 1/8(12.5), 1/7(14.2), 1/6(16.7), 1/5(20), 1/4(25), 1/3(33.3), 1/2(50%)
As you can see it's ever increasing diminishing gains, and also until you move from 1/5 -> 1/4 rate or 1/4 -> 1/3 rate you can only realistically expect to achieve the lower rate of the two, since your actual crit rate will vary wildly in between the two from encounter to encounter.
Now take into consideration the stat points sacrificed to crit (e.g det, pie) and the MND abandoned in favor of crafted gear if it's being used.
@OP, you should start taking crit off and see how it drops chances are it's not going to drop noticeably until you are around 570 or so.
I should of been clear. Don't disregard the mind stat or WD, that I didn't mean. I have 625 mind and 288 DET. I' m missing 7 MND from armour side because of 110 glove and 15 on my accessories because of two melded accessories and missing dreadwyrm ring. I will not spend my poe on a ring I don't see fit for my scholar.
Last edited by melflomil; 03-21-2015 at 12:07 PM.
I believe DET make this number jump up and down drastically. If it was possible to have 0 DET the healing value would be at a static number.
Ok im going to try this out. How many time should I heal my self for good number believable numbers?
Last edited by melflomil; 03-21-2015 at 12:23 PM.
Actually, this fluctuation you see is the +/-5% variation. At level 1 it would seem like there's hardly any difference. Simply because the 5% variation from such a small number isn't a lot. Once you get more gear the +/-5% variation is obviously a lot bigger than back at level 1 or when you just hit level 50.
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