Results 1 to 5 of 5
  1. #1
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80

    Will 3.0 bring any much needed improvements to instant abilities?

    Developers have remained very silent about the netcode issues that have plagued FFXIV since ARR launche.

    Will we see any improvements to instant abilities in 3.0, i.e. truly instant abilities?
    (0)

  2. #2
    Player
    Yitan's Avatar
    Join Date
    Sep 2013
    Posts
    301
    Character
    Geraru Raru
    World
    Odin
    Main Class
    Paladin Lv 70
    I don't know what the hallowed ground are you talking about.
    (7)

  3. #3
    Player
    Exodus-E's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    506
    Character
    Swygnebb Ahldhyltsyn
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Must be talking about the fact that there's a slight -but noticeable- delay between a given instant skill being selected, and when it actually gets executed (see: Benediction, Hallowed Ground, etc.).

    Otherwise, we don't know. They haven't really talked about what fixes they're gonna introduce for the expansion proper (nor any brand new skills for older classes/jobs for that matter).
    (0)

  4. #4
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    I'd love it. When a manawall/ward doesn't go off the instant I press it, my heart dies (and so does my character most of the time). Then again, I understand that the effect happens after the animation. Also, the enemies queue up damage, which is also some of the issues.
    (0)

  5. #5
    Player
    ZephyrAM's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    244
    Character
    Lynia Celeste
    World
    Hyperion
    Main Class
    Gladiator Lv 52
    I'm pretty sure the delay to abilities has nothing to do with netcode. The ability doesn't activate until the animation is complete, that is all. It's more noticeable on 'I'm going to die' abilities like Hallowed Ground because of the result when it doesn't activate in time, but the delay exists for 'all' things.

    Healing doesn't apply until the animation goes off. Threat/damage doesn't apply from Rage of Halone until after the third swing is complete. And on and on.

    So no, I wouldn't expect anything to change.
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/1556132 ~ Lynia Celeste