Quote Originally Posted by Naylia View Post
The treatment is likely the same a PS3/4 players. You have to buy a client per platform that it was developed for...Windows, OS X, PS3, or PS4. I have multiple copies of many SE games and find them internally consistent on this front regardless of what the rest of the world does.
My problem with this logic is that, for Mac users, we're not on a separate platform (in a physical sense) since it's all the same machine and the development was just porting via a WINE wrapper, which is nowhere near as much work as making a new game. The point is moot, if SE wants to view it differently, of course, but it doesn't feel like a very fair way to handle it, especially as other companies view PC/Mac as a ubiquitous environment in terms of licensing traditionally.

Either way, I guess I'll have to buy the PC CE and hope that the Mac client is released later, because paying £49 just to play on a different OS on the same machine is a wretch.