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  1. #1
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    It has been mentioned in a few places around the forums that basically the current i130 gear is what we'll have until lvl60. I believe it's form one of the interviews or something. But my thinking is more along the lines of:

    50-53(maybe 54/55) - i50-i90(to sync with story on fresh chars easily)
    54-60 - i90-i130(with af2 thinking i140 as starter endgame gear)

    So for those that actually have i130 gear it won't matter until they hit 60 while for those fresh out the gates will actually have a more or less normal progression.
    (0)

  2. #2
    Player
    kehn's Avatar
    Join Date
    Sep 2013
    Posts
    92
    Character
    Kehn Son'kur
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    so much this ^
    (0)

  3. #3
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Since crafters have to level up too they will be able to make junk white gear between 110 and whatever the ilvl dungeon drops at 60 are most likely.
    (0)

  4. #4
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Zumi View Post
    Since crafters have to level up too they will be able to make junk white gear between 110 and whatever the ilvl dungeon drops at 60 are most likely.
    I'm expecting most 51 to 60 non-starred recipes cover ilevels between i60(51) and i120(60) and to require new Heavensward common mats with new master craft recipes available at level 60 that cover i130 green gear.

    We are unlikely to see the 2.X endgame rendered defunct by the level 51 to 59 leveling gear.
    (0)

  5. #5
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    Yeah, I AM really interested to see what crafters are making. With combat related gear, the devs can mimic progression from other mmos, but the crafting system they have going is pretty unique. I can't imagine a level 51 leatherworker making something equivalent to a 3 star synthesis with significantly lower crafting skill requirements, yet I can't imagine them forcing all crafters to have the current high stats just to continue leveling. Same thing goes for gathering classes. It'll be interesting to see what they come up with for such leveling progression.

    Oh, and someone mentioned the new gear will be available to the people who only own the base game. While it is true you can purchase such stuff on the market boards, I'm sure anything higher than ilevel 135 will have an EQUIP level of 51+. And with xp capped at level 50 for people with only 2.0 license, you can fill your bags with powerful gear you can't equip. I suppose it's the same for people with trial accounts now, since they are capped at level 20 but might be able to acquire level 50 stuff.
    (0)
    Last edited by Gunspec; 03-24-2015 at 05:51 PM.

  6. #6
    Player
    kehn's Avatar
    Join Date
    Sep 2013
    Posts
    92
    Character
    Kehn Son'kur
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Gunspec View Post
    Oh, and someone mentioned the new gear will be available to the people who only own the base game. While it is true you can purchase such stuff on the market boards, I'm sure anything higher than ilevel 135 will have an EQUIP level of 51+. And with xp capped at level 50 for people with only 2.0 license, you can fill your bags with powerful gear you can't equip. I suppose it's the same for people with trial accounts now, since they are capped at level 20 but might be able to acquire level 50 stuff.
    i'm pretty sure you wont need expansion to lvl to 60. expansions are for areas and content not game mechanics. if they raise lvl cap they raise it for everyone. i very much doubt they will include a quest to break the level cap in the expansion area.
    (0)

  7. #7
    Player
    Fenral's Avatar
    Join Date
    Sep 2011
    Posts
    2,175
    Character
    W'fharl Tia
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by kehn View Post
    i'm pretty sure you wont need expansion to lvl to 60. expansions are for areas and content not game mechanics. if they raise lvl cap they raise it for everyone. i very much doubt they will include a quest to break the level cap in the expansion area.
    I can't think of an MMO where you haven't needed the expansion for the raised level cap. You're totally right about the rest of the mechanics, though, so any changes made to primary/secondary stats and actions will be available regardless of if a player has the expansion. That's why it's a version up as well.
    (2)

  8. #8
    Player Selli's Avatar
    Join Date
    Feb 2014
    Location
    Posts
    1,668
    Character
    Selli Noblesse
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    I don't think they're going to include many (if any) new gear sets aside from the AF2 and Alexander.

    If AF2 is like AF1, you'll be getting 4/5 pieces at level 55 which are your BiS until 60, where you get the final piece. Then you get to hop into Alexander HM for some gear that's better than AF2 and used to help you get through Alexander EX. I also assume there might be a Tome set that is the same level as Alexander HM stuff that is upgraded with drops from Alexander EX, but that's just a guesstimation.
    (0)

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