Results -9 to 0 of 24

Threaded View

  1. #7
    Player
    DarkmoonVael's Avatar
    Join Date
    Feb 2014
    Posts
    1,014
    Character
    Darkmoon Vael
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    So this will be answered from the perspective of end game healing on SCH i.e. Final Coils of Bahamut.

    1) SCH is primarily a very powerful single target healer and specialises in mitigation as well. End game, you will be playing it as tank healer and group mitigation (example sacred soil and succor being used in t13 mega/giga/terra flares on group to mitigate raid wide damage.....also Fey Covenant for same thing if you are using eos at the time). In regards to dps on SCH, you use cleric stance and basic rotation is Bio II > Miasma (endgame this may miss, if time is a pressure skip this) > Bio > Aero (same as Miasma, may miss, and if time is a pressure skip this) > Shadow Flare (endgame, this has to be used skilfully as a Sacred Soil will overwrite this, as they both share the same self-buff slot). Ruin and Ruin II where appropriate. Some notes on SCH and cleric stance: Lustrate is not effected by cleric stance (nor is it effected by Silence) and neither is the fairy, this means you can heal very effectively as a SCH whilst in clerics, which is why its usually the SCH who DPS' in Coils rather than the WHM.

    2). Pets are used where you can judge ones use is greater than the other. Eos is incredibly powerful as a healer and healer support pet. A skilled SCH can dig the raid group out of all sorts of bad situation using Eos whilst learning raid content. Selene is a very powerful party DPS buffer, and also makes your WHM co-healer cast an aweful lot faster. Selene is preferable to use in situations where there is a hard DPS check. Other than that its a judgement call for you.

    3) I raid on SCH, full end game, and only use one macro, which is virus for <tt>. Other than that i have a ressurection announcement macro for party chat. Macros are entirely down to personal playstyle.

    4) you have several choices here: send fairy to move and heal person, move yourself to heal person, shout at person who is standing outside of healing range to move closer. Usually most people will have the sense to stand in healing range, if not it is usually their problem they are not. However, there are a few cases in raids where people will have to stand out of healing range for mechanics, in that case it is your responsibility to move and get them healed.

    5) its the case of getting used to what is a debuff and what isnt. Also need to get used to the debuffs that can not be leeched off i.e. T10 prey, doom etc.

    6) Sacred Soil is usually a go to ability in raids due to very high damaging mechanics. In t10 when you go in for the first time you will want to Soil wild charge, t11 the crit nerve cloud usually has to have a Soil down, t12 the flames of rebirth likewise, t13 mega/giga/terra flares need soil. Its the case of getting used to what moves need that extra mitigation. In terms of dungeons, Soil is rarely used.

    Hope this helps .
    (1)
    Last edited by DarkmoonVael; 03-19-2015 at 11:05 PM.