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  1. #1
    Player
    Bluevann's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,377
    Character
    Jet'a Vahn
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    I've already expressed my thoughts on the matter, and I feel that the areas should at least be explorable (it's something I have always appreciated from the beginning of ARR, to be able to explore any area at any level) without requiring mission progression, excluding of course endgame areas. I also hope that jobs won't be gated behind 2.55 as well, which would be also odd of an expansion (games I've played with expansions never had jobs requiring main storyline progression to unlock, if we exclude Summoner's particular case with Egis. You can unlock the job at any time, but must have fought Ifrit before accessing Ifrit egi, and so on).

    Regarding Ishgard's story, I understand WHY it is so heavily connected to the 2.0 MSQ, but then I do not understand Yoshida's statement when he says that he projected Heavensward with in mind the idea to make the players feel like "a whole new game has come out". Feels more like an extension of ARR now. *shrug*
    (1)

  2. #2
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Bluevann View Post
    Regarding Ishgard's story, I understand WHY it is so heavily connected to the 2.0 MSQ, but then I do not understand Yoshida's statement when he says that he projected Heavensward with in mind the idea to make the players feel like "a whole new game has come out". Feels more like an extension of ARR now. *shrug*
    I think he was referring just to the volume of the content presented in the expansion.
    (1)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway