Was anyone else extremely happy when they announced this? I was very very happy when I read that!
Was anyone else extremely happy when they announced this? I was very very happy when I read that!
I'm not surprised this happened so I can't feel much over this when I was partly expecting this as a possible way they will handle Main Scenarios.
People can use FFXI as a example but that is a different game and each of its expansion storyline were separate stories except for 1 expansion if I remember right.
Though the bigger question is if this will be how they handle future expansions since as the game moves forward there becomes a larger gap between Main Scenario for each Expansion between a new character that has to start in 2.0 and burn through the story to reach 4.0, 5.0, 6.0, and etc.
I would thought they will start adding shortcuts they give a summary of the story so far, but allow players to go on to the new content.I'm not surprised this happened so I can't feel much over this when I was partly expecting this as a possible way they will handle Main Scenarios.
People can use FFXI as a example but that is a different game and each of its expansion storyline were separate stories except for 1 expansion if I remember right.
Though the bigger question is if this will be how they handle future expansions since as the game moves forward there becomes a larger gap between Main Scenario for each Expansion between a new character that has to start in 2.0 and burn through the story to reach 4.0, 5.0, 6.0, and etc.
Well another way is to add new prologue quest for players that choose to start in 4.0, 5.0, 6.0, or etc era of Main Scenario. Altering a few dialogues to reflect that your character became a adventurer during the 4.0, 5.0, 6.0, or etc era of Main Scenario while making the rest follow mostly the same dialogues.
They can also make 4.0, 5.0, 6.0, or etc era of Main Scenario separate stories like they did with FFXI but have some slight relations to past Main Scenario to show a type of connection between main scenarios and why things are in certain main scenarios.
Though that my best guess if they choose to provide a short cut for later X.X era Main Scenario once they make the game's MSQ very long.
The only way I'd see them releasing expansions that wouldn't need ARR/Heavensward to be completed beforehand, would be for them to finally allowing us to defeat both, the Garlean Empire and the Ascians (given they're pretty much the major threats the world is facing right now). Permanently.I'm not surprised this happened so I can't feel much over this when I was partly expecting this as a possible way they will handle Main Scenarios.
People can use FFXI as a example but that is a different game and each of its expansion storyline were separate stories except for 1 expansion if I remember right.
Though the bigger question is if this will be how they handle future expansions since as the game moves forward there becomes a larger gap between Main Scenario for each Expansion between a new character that has to start in 2.0 and burn through the story to reach 4.0, 5.0, 6.0, and etc.
Until then, I'm not counting on future expansions being "stand-alone" any time soon...
Last edited by Exodus-E; 03-19-2015 at 02:24 PM.
Vanilla main scenario is tied to Zilart, which is tied to Chains Of Promathia. Yet you didn't need to finish Zilart to start CoP, which is...kind of silly.
The way I see it, people who haven't done the MSQ...have a lot of things to do before going into Heavensward. As long as they have access to content, it's not a big deal.
And since the MSQ already unlocks lots of content, people will complete it even if they don't care about the story.
Last edited by Reynhart; 03-19-2015 at 03:29 PM.
They might just do what FFXI was. First one had that requirement, ones after do not.
I think it's just so the player knows the base game and back story. FFXI's vanilla story while simple, did put in background information behind the three nations and laid the ground work with introducing characters like Zeid, Aldo, and Lion who come back later on. If SE didn't do that with Heavensward, you'd be asking who the hell is Cid when technically you never met him yet.
Last edited by Magis; 03-19-2015 at 10:57 PM.
FFXIV is a story-heavy game. That's how the developers designed it. Expect content to revolve around stories.
If you are not a fan of this type of MMO,*you may want to try another that is less story-centric.
I agree with you and love the idea that people will need to be up to date in the main story
it also gives me a resin to push others in my FC to complete the story because most of the guys in there are still very low level even tho they've had the game for longer then me and I'm up too Before the fall stuff :?
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I've already expressed my thoughts on the matter, and I feel that the areas should at least be explorable (it's something I have always appreciated from the beginning of ARR, to be able to explore any area at any level) without requiring mission progression, excluding of course endgame areas. I also hope that jobs won't be gated behind 2.55 as well, which would be also odd of an expansion (games I've played with expansions never had jobs requiring main storyline progression to unlock, if we exclude Summoner's particular case with Egis. You can unlock the job at any time, but must have fought Ifrit before accessing Ifrit egi, and so on).
Regarding Ishgard's story, I understand WHY it is so heavily connected to the 2.0 MSQ, but then I do not understand Yoshida's statement when he says that he projected Heavensward with in mind the idea to make the players feel like "a whole new game has come out". Feels more like an extension of ARR now. *shrug*
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