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  1. #9
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Enthy View Post
    Also, sliders seems like a bad idea to me... I've seen a few games where they let you use sliders when making your character and it usually ends up making the gear look horrible.
    Quote Originally Posted by Abriael View Post
    Only disadvantage of sliders is that it's extremely easy to get extremely ugly/unnatural results and extremely hard to get actually good looking chars.

    And that's a big one.
    I don't see a problem. There is a wide range for a slider system, just limit it so that the chars don't look ugly and add enough presets for the lazy people. And let me have the freedom of designing my own char.

    edit:
    Quote Originally Posted by Nephera View Post
    Cool, nice to know its on the radar.

    My only concern with sliders is : will they cause problems in cutscenes and can they be developed with a reasonable amount of work? ( This depends largely if they developed facial sliders for internal development purposes, otherwise they're gonna have to do a whole deal .)
    They shouldn't cause any problems, it's just a transformation (scaling) matrix multiplied with the base model (simplified example), it doesn't even take much processing power. And since they are already using character models in cutscenes and don't care much about collision detection anyway (miqo'te tails sometimes piercing through armor etc), it won't get any worse visually.
    (1)
    Last edited by Soukyuu; 04-01-2011 at 11:45 PM.

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