Quote Originally Posted by Soukyuu View Post
Texture uploads are overkill, imho.

I don't see how different body morphs would increase the memory footprint though, since it's just one model in memory with different transformations applied. Storing a scene graph doesn't cost that much and has to be done in case of presets too, just that with variables there are potentially more paths in it.

As for animation, i don't know how a slider system would affect them. But since they motion-captured them for one type of body but still have some presets, maybe it doesn't affect it that much?
APB has one of the largest character customization designers for a MMORPG.

One of the biggest downsides is it can take up to 10 minutes for you to sync with another player so you actually see "Them" and not a Placeholder noobie avatar.

I know one time it was so delayed syncing the data that I was running in crew with 4 "Newbie" looking players because their character information refused to sync, it was worst the Texture pop in.