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  1. #1
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Texture uploads are overkill, imho.

    I don't see how different body morphs would increase the memory footprint though, since it's just one model in memory with different transformations applied. Storing a scene graph doesn't cost that much and has to be done in case of presets too, just that with variables there are potentially more paths in it.

    As for animation, i don't know how a slider system would affect them. But since they motion-captured them for one type of body but still have some presets, maybe it doesn't affect it that much?
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  2. #2
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Soukyuu View Post
    Texture uploads are overkill, imho.

    I don't see how different body morphs would increase the memory footprint though, since it's just one model in memory with different transformations applied. Storing a scene graph doesn't cost that much and has to be done in case of presets too, just that with variables there are potentially more paths in it.

    As for animation, i don't know how a slider system would affect them. But since they motion-captured them for one type of body but still have some presets, maybe it doesn't affect it that much?
    You have to factor in clipping.
    (0)

  3. #3
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Soukyuu View Post
    Texture uploads are overkill, imho.

    I don't see how different body morphs would increase the memory footprint though, since it's just one model in memory with different transformations applied. Storing a scene graph doesn't cost that much and has to be done in case of presets too, just that with variables there are potentially more paths in it.

    As for animation, i don't know how a slider system would affect them. But since they motion-captured them for one type of body but still have some presets, maybe it doesn't affect it that much?
    APB has one of the largest character customization designers for a MMORPG.

    One of the biggest downsides is it can take up to 10 minutes for you to sync with another player so you actually see "Them" and not a Placeholder noobie avatar.

    I know one time it was so delayed syncing the data that I was running in crew with 4 "Newbie" looking players because their character information refused to sync, it was worst the Texture pop in.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.