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  1. #1
    Player
    Lamhirh's Avatar
    Join Date
    Mar 2011
    Posts
    181
    Character
    Lamhirh Nruri
    World
    Ragnarok
    Main Class
    Archer Lv 41
    only disadentage of sliders is i can spend few hours finetunig them <_<
    (1)

  2. #2
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Lamhirh View Post
    only disadentage of sliders is i can spend few hours finetunig them <_<
    Nope. Only disadvantage of sliders is that it's extremely easy to get extremely ugly/unnatural results and extremely hard to get actually good looking chars.

    And that's a big one.
    (2)

  3. #3
    Player
    Kroma's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    21
    Character
    Kroma Odin
    World
    Siren
    Main Class
    Miner Lv 50

    My question is ...

    When we are able to alter our character's appearance, will that include race/gender, name, guardian, and/or birth date?
    (1)
    "The 'Road Less Traveled,' is often less traveled for a reason." ~ Kroma Odin

  4. #4
    Player
    Soukyuu's Avatar
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    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Enthy View Post
    Also, sliders seems like a bad idea to me... I've seen a few games where they let you use sliders when making your character and it usually ends up making the gear look horrible.
    Quote Originally Posted by Abriael View Post
    Only disadvantage of sliders is that it's extremely easy to get extremely ugly/unnatural results and extremely hard to get actually good looking chars.

    And that's a big one.
    I don't see a problem. There is a wide range for a slider system, just limit it so that the chars don't look ugly and add enough presets for the lazy people. And let me have the freedom of designing my own char.

    edit:
    Quote Originally Posted by Nephera View Post
    Cool, nice to know its on the radar.

    My only concern with sliders is : will they cause problems in cutscenes and can they be developed with a reasonable amount of work? ( This depends largely if they developed facial sliders for internal development purposes, otherwise they're gonna have to do a whole deal .)
    They shouldn't cause any problems, it's just a transformation (scaling) matrix multiplied with the base model (simplified example), it doesn't even take much processing power. And since they are already using character models in cutscenes and don't care much about collision detection anyway (miqo'te tails sometimes piercing through armor etc), it won't get any worse visually.
    (1)
    Last edited by Soukyuu; 04-01-2011 at 11:45 PM.

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  5. #5
    Player
    Enthy's Avatar
    Join Date
    Mar 2011
    Posts
    571
    Character
    Enth Rax
    World
    Excalibur
    Main Class
    Archer Lv 60
    Quote Originally Posted by Soukyuu View Post
    I don't see a problem. There is a wide range for a slider system, just limit it so that the chars don't look ugly and add enough presets for the lazy people. And let me have the freedom of designing my own char.

    Give SE a break... making sliders will make it take even longer for them to finish designing gear.
    (1)

  6. #6
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Enthy View Post
    Give SE a break... making sliders will make it take even longer for them to finish designing gear.
    Tell me how a slider will take them longer than making presets. Answer: it won't. It's simply another way of representing presets just that you will create a slider with min-max parameter and fluent transition in between instead of multiple presets with set amount of difference between presets.

    Not to mention the slider system is already in the game (options dialog, transparency etc) so it's not like they have to invent something completely new to do this.
    (1)

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  7. #7
    Player
    Enthy's Avatar
    Join Date
    Mar 2011
    Posts
    571
    Character
    Enth Rax
    World
    Excalibur
    Main Class
    Archer Lv 60
    Quote Originally Posted by Soukyuu View Post
    Tell me how a slider will take them longer than making presets. Answer: it won't. It's simply another way of representing presets just that you will create a slider with min-max parameter and fluent transition in between instead of multiple presets with set amount of difference between presets.

    Not to mention the slider system is already in the game (options dialog, transparency etc) so it's not like they have to invent something completely new to do this.
    ok. still don't like slider idea though.
    (0)

  8. #8
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Soukyuu View Post
    Tell me how a slider will take them longer than making presets. Answer: it won't. It's simply another way of representing presets just that you will create a slider with min-max parameter and fluent transition in between instead of multiple presets with set amount of difference between presets.

    Not to mention the slider system is already in the game (options dialog, transparency etc) so it's not like they have to invent something completely new to do this.
    um... making sliders for two completely different functions does not work that way.
    (1)

  9. #9
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Nephera View Post
    um... making sliders for two completely different functions does not work that way.
    I don't see why not. For example, if you make 2 body presets, you set the scaling parameter of the model to say, 50 and 100 in another preset. Now you can switch between 2 values. If you make a slider that scales the same parameter from 50 to 100, you will have 50 different presets created on the fly.
    (2)

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