Quote Originally Posted by YeaniNah View Post
The reason why i see the way of the FC house style is first come first serve so some have like many house (with alt) and some who don't one at all. that's the problem. Optional service like you said pure server space (they say they can't had more space inventory to store gear cos of server space but allow people to buy retainer on the same server that is space right) if they can add retainer you buy why not house you pay.
And like you say if yeah instance for one person that too much maybe like instance with neighbours but the house is not bought by gil but by optional service. so that everyone can have atleast one house or buy at the FC house ward
There's a difference, they have the space to make additional retainers, there's not really much interest in having more than two, and they seem to take lees memory than housing, but a lot of people is interested in housing which requires more space than retainers, and must be added in big quantities, in this case, the money for housing must come first, so they can buy and install the new servers, or upgrade the old ones, who would pay a service they wont be able to use for the next 3 months or more?
Even if this is not a problem there is another, houses are not minions or retainers, houses are content, the fact of directly selling them to the players for real money is a moral problem, if you can pay $ for a house, why not pay $ for tomestones?

This system is not needed and definitely not right or moral. They will end adding more housing, the implementation of this system will only make you pay for something that will be free in the future.

And just an observation, you are on a high populated server, there are lots of free plots in other servers with less population, i'm not telling you to move, but even if they were to add this system, the housing would still be limited, and the high populated server would still suffer the "race" to get a house.

If you want a real solution, SE should add more housing based on the population of every server, instead of adding the same number of plots for every server.