
Thanks Tony! I love this idea too, might I add that I think the equipment should be added at certain stages of Reputation, and not all at once when you reach max rep? (I.E.: Accessories at Rep3; Head, Feet and Gloves at Rep4/5 and Pants/Chest at Rep5/7)
Everything is bearable with music
Very good suggestion! I know 3-4 friends who would sport that hat proudly! Also, you have to admit, some of the items the beastmen are wearing are really freakin' cool!
I mean come on... Look at these...
...stylish moffos with their swag...
...and their detailed bling!
I want to be part of their tribe...
...and sport their colors with pride!
Waaah! I am honored to see you around here!! You've only posted a few times on here but I love you already! xD
Glad to hear the idea was shared with the team! Eager to see where this idea will lead to! + v +
Even if its beastmen inspired gear, I think I would be happy!
Last edited by Hito-Shura; 04-15-2015 at 07:15 AM.


I actually posted a question on the Live Letter Q&A on this when it was first put up, however can they NOT be tied to those daily quests? The daily quests can always be part of the it, but someone as cool as beastmen armor shouldn't be so mundane to obtain. I would really like to see proper Beastmen Fortresses (like the concept art ideas that I guess were ultimately scrapped) Where to enter said Fortress you have to be Rank 4 reputation, but inside will house some really tough Beastmen, by killing FATE boss beastmen[plural] (think of a difficulty similar to Cancer, Steropes, Gorgimera FATES for mega bosses and something like Roc FATE for the other bosses) and by killing them you will achieve tokens which can be redeemed for the beastmen armor.
Personally, imo, doing it like this would solve 2 things.
1) It would make the Beastmen actually powerful and appear to be a threat, because let's face it, after we get to 60 those strongholds are going to be able to be torn apart by a single player, a single player now can destroy just about any stronghold. And if we can do that it begs the question: Are the Beastmen really that powerful to be a main story threat, if we can just wipe them out?
and
2) It will encourage people to do the daily quests and clear existing content, while also allowing "the next step"-so to speak-for those players who actually did do the Beastmen quests everyday until they maxed out their reputations.
For 1. a mentality to consider is you don't see elite fighters remain in non-hostile areas, they move onto tougher challenges leaving the concerns of places that would be child's play to them to those who can become stronger by challenging themselves in said situation.
At this time, that is what the 2.0 areas are, they are territories designed for 1-50 in mind, meaning that to them and their journey the beastmen would pose a threat to them but of course a person whom is in 3.0 and 60 would easily beat them up because they are no longer a threat to them. With that in mind however those 60 would most likely have little reason to go to those areas meaning that even though a 60 could potentially solo the whole area (even though 50's can do this already) it doesn't make those areas illogical because those areas aren't designed with 60 in mind, they are designed for 1-50.
In the next expansion, it's possible these beastmen may be given areas to show their strength but as for now I imagine they won't focus on the beastmen since to an extent their story has been told and until they become a threat or a reason opens up to involve them they will remain as the lv 50's who were focused on summoning primals.
Now this is a thought but it's something that might not occur til 3.2-3.4 but they could expand the leve system to involve "party based" leves involving the infiltration of forts to introduce "high level" content without interrupting the ecosystem of lower level players. They could also expand the airship map to include discovering threats in the LL/Grida/Ulda region in the essence of beastmen or other threats so that the idea of airship travel isn't just focus on Ishgard but it could expand to the other regions without infiltrating the lv 50 experience.


I actually wondered why this wasn't a thing. in FFXI (burnthewitch) they had "Beastmen Hats", which were basically like the Chocobo Mask in XIV except Beastmen hats Like follows
Mamool Ja: (Who are in XIV)
http://www.ffxiah.com/screenshots/1282
Lamia: (Who are in XIV)
http://www.ffxiah.com/screenshots/1195
Quadav:
http://www.ffxiah.com/screenshots/16514
Goblins: (Who are in XIV)
http://www.ffxiah.com/screenshots/8473
They already added the goblin one in more detail, they could always do something like this, or simply Beastmen-Themed attire.
Oh so they DO read the threads.^
Anyways, I agree with this.
More incentive for me to do the daily beastmen quests.
Make sure to have the Sahagin shell mask/helmet an obtainable and equipable thing, and I'll be happy.
Oh, and make sure to have our future beastmen equipment dyeable. Please![]()
"Fun comes first. If it isn't fun, you're doing it wrong." -Naoki Yoshida
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote











