Promoting? Wat?
Inaction isn't promoting anything.



Promoting? Wat?
Inaction isn't promoting anything.
Inaction is an indirect way of saying it's okay to do these things. Perspectives.I always use this as an example, but the AFK situation for PvP in WoW years ago is a perfect example of inaction and players unintentionally forcing the devs hand. It was so bad... so bad to see 70/80 players (if not the both teams entirely) in a 40v40 match just AFK every single time. It started off as nothing major, with a few doing this, then after months of it happening and no penalties for it, practically everyone joined in. No reason to bother to play honestly, since there were no consequences for doing nothing. It's the same as DNF with Chocobo Racing, but the difference being that unlike racing, you DO negatively affect the potential reward at the end of a match in the PvP situation that I refer to. So the devs eventually added a Vote Kick/AFK reporting option, where they literally stated that reports will be looked at and continued abuse of being AFK will result in consequences (bans, reward/item removal that were obtained from your AFKs, etc).
The only true way to see devs take action is to force their hand, as per the WoW example. Of course, such a thing won't happen overnight, though it will come sooner than it would have otherwise (if it would have even come at all). Thankfully, so far, it doesn't happen TOO much, but LotA is a perfect example of where you/anyone could take advantage. The mobs/bosses die fast, meaning each wing is cleared in minutes. People generally don't notice or care if you're not around for the first boss (thinking maybe you got locked out), but then take note of the fact that loot is still hanging. 5min timer? Yeah, no ones gonna wait for it to default to someone before they continue. Can't kick because it hasn't been 15min... though moreso, you can't kick while rolling on an item AND you can't kick in combat. When the time hits that it auto passes, you're already fighting the next boss, loot drops, can't be kicked. It's honestly the perfect means to be bad and I just laid out how it works. Simple, easy, and free of consequence.
Last edited by Welsper59; 03-19-2015 at 04:42 AM.
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I always use this as an example, but the AFK situation for PvP in WoW years ago is a perfect example of inaction and players unintentionally forcing the devs hand. It was so bad... so bad to see 70/80 players (if not the both teams entirely) in a 40v40 match just AFK every single time. It started off as nothing major, with a few doing this, then after months of it happening and no penalties for it, practically everyone joined in. No reason to bother to play honestly, since there were no consequences for doing nothing. It's the same as DNF with Chocobo Racing, but the difference being that unlike racing, you DO negatively affect the potential reward at the end of a match in the PvP situation that I refer to. So the devs eventually added a Vote Kick/AFK reporting option, where they literally stated that reports will be looked at and continued abuse of being AFK will result in consequences (bans, reward/item removal that were obtained from your AFKs, etc).


