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  1. #121
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Tbh all cards should be possible to get via winning while having a drop as alternative method, seeing how they added Tataru with some nasty rulesets maybe we can get all cards from actually playing a card in future.
    (0)

  2. #122
    Player
    Windklinge's Avatar
    Join Date
    Nov 2014
    Posts
    300
    Character
    Windklinge Wirbelwind
    World
    Shiva
    Main Class
    Marauder Lv 60
    honeslty i have to question what the devs are doing here with tataru and this patch. i mean they SAID THEMSELFS : some npcs were overtuned. so they nerfed swift for example but then they add an npc like tataru which brings the WORST out of tt out AGAIN? sorry but that doesnt make ANY sense to me.

    it seems one team patched the old npcs and the other team added a new npc without argueing with anyone.

    random and chaos rules only effect players. never the npc. that just leads to endless frustration which is the opposite of fun to me. why would a developer add frustration to a game mechanic when they want to keep em as customers? it doesnt make sense.
    (0)

  3. #123
    Player Reyll's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    76
    Character
    Sebastian Taylor
    World
    Balmung
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Windklinge View Post
    honeslty i have to question what the devs are doing here with tataru and this patch. i mean they SAID THEMSELFS : some npcs were overtuned. so they nerfed swift for example but then they add an npc like tataru which brings the WORST out of tt out AGAIN? sorry but that doesnt make ANY sense to me.

    it seems one team patched the old npcs and the other team added a new npc without argueing with anyone.

    random and chaos rules only effect players. never the npc. that just leads to endless frustration which is the opposite of fun to me. why would a developer add frustration to a game mechanic when they want to keep em as customers? it doesnt make sense.
    It's too bad they don't read their own forums to see people unhappy with this and change it, but even worse, become hypocritical with what they said before.
    (0)

  4. #124
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Tataru is actually rather fun as she has double random instead random + set rule, only downside is that she is timed so you cant spam her 24/7.
    (0)

  5. #125
    Player Reyll's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    76
    Character
    Sebastian Taylor
    World
    Balmung
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Synestra View Post
    Tataru is actually rather fun as she has double random instead random + set rule, only downside is that she is timed so you cant spam her 24/7.
    Pretty sure she has -way- more downsides than just not being able to be spammed.
    (2)

  6. #126
    Player
    thendcomes's Avatar
    Join Date
    Sep 2013
    Posts
    71
    Character
    Octopus Royalty
    World
    Gilgamesh
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Windklinge View Post
    i mean they SAID THEMSELFS : some npcs were overtuned. so they nerfed swift for example but then they add an npc like tataru which brings the WORST out of tt out AGAIN?
    NPCs were overtuned compared to the MGP they gave. Tataru gives a lot more MGP now than the next highest NPC and has an inferior deck compared with Swift pre-nerf, even when she uncommonly holds Hildebrand. Before the patch, Swift and Rowena were harder than Tataru is now. I'm fine with them making hard NPCs if the reward scales with the difficulty, and they did that this time.

    I think half the problem is that Indolent Imperial is too easy for the MGP he grants and so the baseline for people's expectations is too high. The other problem being, as you mentioned, random and chaos are frustrating rules to play with.
    (1)

  7. #127
    Player
    RobinRethiel's Avatar
    Join Date
    Oct 2013
    Posts
    285
    Character
    Robin Avrelivs
    World
    Phoenix
    Main Class
    Conjurer Lv 80
    Does not help when she gives some more xp, if there is a lot of luck involved to beat her. You can easily win 99% (and 1% draw) against the empire guy.

    Main problem is, that NPC just got 5-7 cards, so of course random is no prob for them. Just give random-rule NPCs some more 2-3 star cards.
    (1)

  8. #128
    Player
    Windklinge's Avatar
    Join Date
    Nov 2014
    Posts
    300
    Character
    Windklinge Wirbelwind
    World
    Shiva
    Main Class
    Marauder Lv 60
    Quote Originally Posted by thendcomes View Post
    NPCs were overtuned compared to the MGP they gave. Tataru gives a lot more MGP now than the next highest NPC and has an inferior deck compared with Swift pre-nerf, even when she uncommonly holds Hildebrand. Before the patch, Swift and Rowena were harder than Tataru is now. I'm fine with them making hard NPCs if the reward scales with the difficulty, and they did that this time.

    I think half the problem is that Indolent Imperial is too easy for the MGP he grants and so the baseline for people's expectations is too high. The other problem being, as you mentioned, random and chaos are frustrating rules to play with.
    because its a challenge when rng gives you only 5 1 star non asencion cards and she gets nearly all asencion cards on top of lighting and hildi on the same game. thats a challenge yes. its a challenge not to waste my free time more than anything else since in such situation you are SET TO LOSE FROM THE START. and this has nothing to do with challenge at all.

    i wouldnt mind her having 5 5 star cards if in exchange the random rule is removed. roulette is not so bad compared. random rule is dumb and has NOTHING to do with a challenge. thats the same as saying winning a slotmachine is a challenge.
    (1)

  9. #129
    Player
    thendcomes's Avatar
    Join Date
    Sep 2013
    Posts
    71
    Character
    Octopus Royalty
    World
    Gilgamesh
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by RobinRethiel View Post
    Does not help when she gives some more xp, if there is a lot of luck involved to beat her. You can easily win 99% (and 1% draw) against the empire guy.
    Yeah I agree, Imperial is the problem here. His rewards are incongruent with his difficulty, and it makes every other NPC in the game seem like a waste of time. I think nerfing Imperial is the answer.

    Quote Originally Posted by Windklinge View Post
    because its a challenge when rng gives you only 5 1 star non asencion cards and she gets nearly all asencion cards on top of lighting and hildi on the same game.
    You're not convincing anyone by using a literal worst case scenario. You sound desperate and unreasonable. If that situation happens, just chalk it up to RNG and play again. Over time I've won way more often against Tataru than the other NPCs I mentioned, so that's what makes them "harder" than Tataru IMO.

    I'm not sure what you want. If you abolish the RNG rules, she's just going to be super easy with her current deck and then her MGP reward goes way down. If you give her excellent cards and she keeps her bad AI, your win rate more than you do now but her MGP reward would be lower. If you give her good AI with excellent cards, you have 0% chance of winning.
    (0)
    Last edited by thendcomes; 04-05-2015 at 05:38 AM.

  10. #130
    Player Reyll's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    76
    Character
    Sebastian Taylor
    World
    Balmung
    Main Class
    White Mage Lv 60
    Quote Originally Posted by thendcomes View Post
    stuff
    Her deck -does- have good cards in it. It automatically has an advantage in -every- situation, THEN with rules such as ascension and things like that, it becomes hopeless, with a near 0% chance of winning. Granted, you get to take advantage of her stupidity but that is VERY scarce. I still think that when you win, you should have an RNG chance of a window popping up asking you what card you want because that would be MUCH better than a 20-25% win rate, THEN rolling to see if you get a card then rolling AGAIN to get the card you're after.
    (0)

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