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  1. #1
    Player
    Freyt's Avatar
    Join Date
    Aug 2013
    Location
    The Goblet 1-42
    Posts
    633
    Character
    Rabbit Ackerman
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80

    Suggestion to devs to replace DoT timers.

    So I was thinking about something that's been a little annoying after talking about Summoner. It's something we've all seen and thought about. We know DoT damage takes place every 3 seconds, but WHICH 3 seconds is it? We want to know not because we're curious, but because it might not need the remaining 2 seconds, or maybe it does, and we're afraid to either re-apply it too soon or let it run out.

    So I propose an idea to either replace timers completely, or at least as a character setting we can check to replace them. Instead of a timer, make it a countdown that will count how many times left the effect will take effect. So for example, Bio lasts 18 seconds, and this means it'll take effect 6 times. Instead of the timer starting at 18, it would start at 6, and every 3 seconds the number would drop.

    This could be worked into the game in 2 different ways. The first being to replace the duration entirely with the number of ticks, the second to just be more of a HUD change. Ideally I would prefer the first, to replace the duration entirely, which would have both a benefit to it and a detriment to us players.

    It's been stated in 3.0 that DoT's are going to be affected by Speed directly. If this change were implemented, this would mean that even with more speed, DoT's won't do more damage with just a single cast on its own (it will over time due to it running out faster, though). This would balance the aspect of Speed affecting DoT's, since having them activate more often over the same duration would eventually be overkill (the lack of this would be our detriment).

    However, it would be easier for us to manage. Even with 0 speed, spells take 2.5 seconds to cast (except Bio 1 and Aero, among other spells). This means that when the counter reaches 1, we can start casting, and most of the time the effect should take place while we're casting and we can get the full benefit of the DoT without applying too early. With more speed, even though the DoT should run out faster, our spells will also cast faster, so the effect speed has on this particular instance is negated.


    If this were to just be a HUD change, then all that would happen is the number would represent how many ticks were left, and it would be a little tricky when the number of ticks went directly to 5 instead of 6, since we casted it just before one of those 3 seconds passed.


    I think this would be a pretty good idea, and given the time left until the release of Heavensward, and the change to DoT's coming up, I think it's the perfect time to implement this idea. Though it's not as if we can't play the game as it is, I think it would be an improvement to the current model.
    (0)

  2. #2
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    I'd rather just have detailed tooltips like WoW has. DoTs there always stated exactly how much damage was being done in how many seconds (or fractions of a second). It was so nice. I was shocked when I came to this game and saw how bad and vague the tooltips were.
    (5)

  3. #3
    Player
    Terrini's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,327
    Character
    Terrini Littlebottom
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Apparently in Heavensward, Spell Speed will affect DoTs..
    Likely how often they tick. SOooooooo... How do you list what that is?
    (1)
    ~Terra-chan~

  4. #4
    Player
    Freyt's Avatar
    Join Date
    Aug 2013
    Location
    The Goblet 1-42
    Posts
    633
    Character
    Rabbit Ackerman
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Terrini View Post
    Apparently in Heavensward, Spell Speed will affect DoTs..
    Likely how often they tick. SOooooooo... How do you list what that is?
    I assume you mean to question how you would show in the tooltip how that works. You would simply display how many ticks would take place, and the DoT would just wear off whenever the last tick takes place.
    (0)

  5. #5
    Player
    EdgeFayth's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    547
    Character
    Fayth Sombraugure
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Seems they are too lazy to change the way DoT calculation is done (and I can understand: the whole system shall be redone). As far as I understood, DoT will just hit harder, so SS -> kinda determination for DoTs... If it is real, I am still not convinced!
    (0)


  6. #6
    Player
    Tyrn's Avatar
    Join Date
    Oct 2014
    Posts
    319
    Character
    Tyrnia Edil
    World
    Odin
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Terrini View Post
    Apparently in Heavensward, Spell Speed will affect DoTs..
    Likely how often they tick. SOooooooo... How do you list what that is?
    http://www.bluegartr.com/threads/125...80#post6372380
    Is there a possibility that you'll be making adjustments for skill speed and spell speed, for example?
    Y: This is just an example, but it will have an effect on DoT, and so on. For example, a higher spell speed will raise the strength of the DoT's damage per tick, so the overall amount of damage will be raised. I'd like to avoid going into too much detail because it's still under adjustment and we understand that we need to considerably increase the importance of spell speed, but there will be changes to important parameters for each job.
    (0)

  7. #7
    Player
    nuyu11's Avatar
    Join Date
    Jan 2015
    Posts
    735
    Character
    Kokotsu Kotsu
    World
    Masamune
    Main Class
    Archer Lv 70
    I wish that our skill will flash if DOT, debuff or buff is out.
    (1)

  8. #8
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by Freyt View Post
    So I was thinking about something that's been a little annoying after talking about Summoner. It's something we've all seen and thought about. We know DoT damage takes place every 3 seconds, but WHICH 3 seconds is it? We want to know not because we're curious, but because it might not need the remaining 2 seconds, or maybe it does, and we're afraid to either re-apply it too soon or let it run out.
    Or you could just learn how the DoTs work. Even if there's no damage on application then the next three seconds would have a tick so clipping would be bad.

    Quote Originally Posted by FoxyAreku View Post
    I'd rather just have detailed tooltips like WoW has. DoTs there always stated exactly how much damage was being done in how many seconds (or fractions of a second). It was so nice. I was shocked when I came to this game and saw how bad and vague the tooltips were.
    WoW actually remedied the clipping of dots by adding extra ticks from the old DoT when you apply a new one. Currently it works for a third of the DoTs duration.
    (0)

  9. #9
    Player
    Freyt's Avatar
    Join Date
    Aug 2013
    Location
    The Goblet 1-42
    Posts
    633
    Character
    Rabbit Ackerman
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Saccharin View Post
    Or you could just learn how the DoTs work. Even if there's no damage on application then the next three seconds would have a tick so clipping would be bad.
    You didn't really read my post did you?
    (1)

  10. #10
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by Freyt View Post
    You didn't really read my post did you?
    I did, did you. DoTs are very simple to understand and you want to make it more complicated.
    (1)

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