Page 4 of 10 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 97
  1. #31
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by kyuven View Post
    having 2 BLMs might also be an issue. I've cleared it as both BRD and BLM, but I did notice that a BLM's DPS will dip when they're forced to stack for charge, get hit with the stun, or otherwise just have to run around.
    Consider having someone run something other than BLM, but there are ways to compensate. Make sure you BLMs are emphasizing crit so they get thundercloud procs and are thus more able to hit while moving.
    That is actually player skill issue - there's a group in my FC that cleared the entire coil on progression on double BLMs.

    Gear isn't even an issue for his team, I believe. OP is decked in I130 with a Zeta staff. Encounter DPS required is 2,150, minus off 200ea from each tank, without any healer DPS, it requires the 4 DPS to do a combined 1,750DPS which is about 437.5DPS per pax.

    I did 517 on this week's run, runtime is 7m 10s, 2 Paeons and got charged 2 times. NIN-MNK-BRD-BLM composition. Pretty so-so numbers imo, but just giving an idea what could be reasonably possible at current gear level.

    Which is very difficult to fail at with their gear. Would prob need to look at their parse or even a gameplay video to pin point the weak links and what went wrong.
    (0)
    Last edited by Ooshima; 03-18-2015 at 01:26 PM.

  2. #32
    Player
    Archulak's Avatar
    Join Date
    Nov 2013
    Posts
    161
    Character
    Lady Archulak
    World
    Behemoth
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by kyuven View Post
    having 2 BLMs might also be an issue. I've cleared it as both BRD and BLM, but I did notice that a BLM's DPS will dip when they're forced to stack for charge, get hit with the stun, or otherwise just have to run around.
    Consider having someone run something other than BLM, but there are ways to compensate. Make sure you BLMs are emphasizing crit so they get thundercloud procs and are thus more able to hit while moving.
    2 thing's:

    1. Everyone's dps is hurt by having to stack for charge the least effected dps is BRD but everyone else is hit about as hard as a BLM.
    2. Thundercloud is in no way effected by crit, it is a flat 5% chance, BRD dots have the crit reset bloodletter thing not BLMs.

    As far as getting your BLM's to pump out more dmg(assuming that might be the cause) tell them to pick a spot to stand away from where you're doing mechanics(preferably close to though) and never leave that spot unless they absolutely have to. Everyone else should know that that's where the BLM's are and if they're standing away from others not on where you're doing stuff they should always be able to go all out on the boss with 0 worries unless they have to do something. BLM dps is pretty easy just don't move unless someone's going to die from it lol.

    Another thing to do is have them pop sprint whenever they need to move cut's down on dps loss from moving and if you use it right after a fire1 cast you can see if you get a firestarter proc without wasting it.
    (3)
    Last edited by Archulak; 03-18-2015 at 01:35 PM.

  3. #33
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Archulak View Post
    2. Thundercloud is in no way effected by crit, it is a flat 5% chance, BRD dots have the crit reset bloodletter thing not BLMs.
    Oy vey you're right...i coulda sworn Bards weren't the only ones affected by crits in that way...
    (0)

  4. #34
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Do you have your BRD and melee on tether priority? They should be the ones moving around to soak tethers, as they'll lose the least DPS from doing so.
    (0)

  5. #35
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Are you healers DPSing?
    (0)

  6. #36
    Player
    Galactimus's Avatar
    Join Date
    Nov 2013
    Posts
    638
    Character
    Clive Hawkins
    World
    Excalibur
    Main Class
    Paladin Lv 90
    This is a pretty easy fix. Your Scholar should be using Selene instead of Eos. It adds an enormous amount of total raid wide damage. Whenever I use to hit enrage in PUG groups 99% of the time it was due to low Drg / Mnk DPS or the Scholar using Eos.
    (1)

  7. #37
    Player
    Aldora's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,004
    Character
    C'rysta Zeith
    World
    Sargatanas
    Main Class
    Archer Lv 90
    Quote Originally Posted by Kyomagi View Post
    first add 6 typically and second 8
    Judging by the amount of stacks Imdugud has during both Add phases, there doesn’t seem to be any wrong with the DPS output of the group during those phases. How many “Charge”-attacks do you get in phase 1 and 3?

    The rotation for Phase 1 is basically:
    • Crackle Hiss
    • Spike Flail
    • Critical Rip
    • Crackle Hiss
    • Wild Charge
    • Crackle Hiss
    • Prey
    • Spike Flail
    • Critical Rip
    • Crackle Hiss
    • Wild Charge
    • Repeat

    Based on the amount of DPS you generate during the 1st Add Phase, you should be reaching the 85% HP mark just before or after the 2nd Wild Charge in both the 1st and the 3rd Phase.

    Our group had a lot of trouble dealing out the DPS required for the Turn, but once we got comfortable with the rotation in each phase, our DPS increased considerably. We moved around less than before, and were more confident when to pop our buffs. This might be the case for your group as well.
    (0)

    Credit goes to Niqo'te for her fabulous art in the "Nique's happy fun time!"-thread and Nix/Capa for the Caitlyn drawing to the right. \(^_^ )/
    Give her your support by liking their art!

  8. #38
    Player
    ShaneDawn's Avatar
    Join Date
    Jan 2015
    Location
    New Gridania
    Posts
    480
    Character
    Shannon Dawn
    World
    Moogle
    Main Class
    Bard Lv 90
    350 Dps per dps role isn't much of a strain. Since you're getting a solid amount of stacks during add phase, it has to be the last phase/the phases in-between that shrekt your runs. Do you have everyone alive? Do you use melee lb between the mechanics? Do you have a lot of melee out of position? Is your SCH putting up dots? Does your bard need to sing a lot?

    There's a lot that may cause the issue, but I think you should definitely use a parser to see what's the cause for the lack of dps after adds.
    (0)

  9. #39
    Player
    ShaneDawn's Avatar
    Join Date
    Jan 2015
    Location
    New Gridania
    Posts
    480
    Character
    Shannon Dawn
    World
    Moogle
    Main Class
    Bard Lv 90
    350-450* depending on tank/sch damage output. Stupid phone.
    (0)

  10. #40
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Zaft View Post
    Got a parse? Would help to see where your raid DPS is.

    inb4 "parses r illegalz"
    Still don't see em as accurate, run ACT get one result, run APP you get another. Seen a 50-60 DPS varience on MNK between them.

    @ OP, DPS could be watching more for mechanics on last phase and being overly careful instead of pewpewing as much as they should be. A tip for some of em XD Blood 4 blood after they get hit by chain lightning. Then they know they won't be taking any more damage if charge turn.

    To be honest, the DPS checks get tighter as you go further in FCoB. Turn 13 is a real check (fun fight tho).
    (1)

Page 4 of 10 FirstFirst ... 2 3 4 5 6 ... LastLast