I don't think he meant to derail things. It's just nigh-impossible to figure out your problem without any sort of actual numbers to look at when there isn't an obvious "Oh, I wasn't supposed to stand in that?" kind of issue going on.
Instead of asking about stacks (they're running two black mages - it'd be easy to push adds), can you tell us how many rings are left after the last set of adds?
Many groups I see approaching enrage have center + 1-2 rings left when the lady add dies. Ideally 2 should be your MINIMUM.
Last* add dies, sorry.
Since you mention that when someone died it's already almost enrage, the only reason I could think of it's low dps during last phase due to mechanic. I look at one of my group earlier clear video, we got 7 stack and 8 stack for adds phase, our bard dc during the first add phase, we still clear before enrage.
thanks everyone. we have 1 ring left after last add. we had two once but positioning issue caused a wipe
From what I recall the inner circle lights up after 10m30s with the total group dps for the entire fight being 2150 to just beat the enrage. With no specific numbers given other than the add phases not being too slow the most likely thing is as Ooshima and others said that one of or both the BLMs are having trouble not losing too much dps while dealing with mechanics in the last phase as the melee and brd shouldn't suffer anymore than in the previous phases unless they run out of TP but if that's happening the two of them should be able to fix that with paeon.
While it shouldn't be needed as the dps should know the fight just as well as anyone else but I suppose tunnel vision happens sometimes the tank holding Imdugud can help by reminding people of what's coming next so they can keep firestarter/thundercloud/aetherial manip/swiftcast ready for when they need to move (remember the ABC of magic Always Be Casting) if none of those are available then you always have sprint and scathe, if tanks get targeted by cyclonic chaos they can holmgang/hallowed it so the casters don't need to move, etc, small things like that to minimize the dps loss from dealing with mechanics
Last edited by Tyrn; 03-18-2015 at 01:10 PM.
That would confirm my earlier conjecture that the main problem lies with your DPS's single target ability. Most likely is the 2 BLM losing cast and DPS while moving for the mechanics.
Are your healers squeezing in any damage? When my group first learned this fight additional scholar dps really helped. The first two phases have a lot of wiggle room for healers to help push things along, and the harder you go in those first two phases (and during phase transitions right after adds) the more time you'll have to deal w/ mechanics in the last phase.
having 2 BLMs might also be an issue. I've cleared it as both BRD and BLM, but I did notice that a BLM's DPS will dip when they're forced to stack for charge, get hit with the stun, or otherwise just have to run around.
Consider having someone run something other than BLM, but there are ways to compensate. Make sure you BLMs are emphasizing crit so they get thundercloud procs and are thus more able to hit while moving.
I want to see a parser too. But if I take a guess, people are too focused on doing the mechanics right in the last phase and they kinda forget about their DPS. If you want some hints, ask to your tanks to either change to Sword Oath/deactivate Defiance while OTing. The SCH can DPS too, if you have a SCH. Our first clear (and mostly all our clears) include a SCH DPSing, not because we need it, it's because it speeds up the run.
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