Last* add dies, sorry.
Last* add dies, sorry.

 
			
			
				Since you mention that when someone died it's already almost enrage, the only reason I could think of it's low dps during last phase due to mechanic. I look at one of my group earlier clear video, we got 7 stack and 8 stack for adds phase, our bard dc during the first add phase, we still clear before enrage.

 
			
			
				thanks everyone. we have 1 ring left after last add. we had two once but positioning issue caused a wipe


 
			
			
				That would confirm my earlier conjecture that the main problem lies with your DPS's single target ability. Most likely is the 2 BLM losing cast and DPS while moving for the mechanics.
From what I recall the inner circle lights up after 10m30s with the total group dps for the entire fight being 2150 to just beat the enrage. With no specific numbers given other than the add phases not being too slow the most likely thing is as Ooshima and others said that one of or both the BLMs are having trouble not losing too much dps while dealing with mechanics in the last phase as the melee and brd shouldn't suffer anymore than in the previous phases unless they run out of TP but if that's happening the two of them should be able to fix that with paeon.
While it shouldn't be needed as the dps should know the fight just as well as anyone else but I suppose tunnel vision happens sometimes the tank holding Imdugud can help by reminding people of what's coming next so they can keep firestarter/thundercloud/aetherial manip/swiftcast ready for when they need to move (remember the ABC of magic Always Be Casting) if none of those are available then you always have sprint and scathe, if tanks get targeted by cyclonic chaos they can holmgang/hallowed it so the casters don't need to move, etc, small things like that to minimize the dps loss from dealing with mechanics
Last edited by Tyrn; 03-18-2015 at 01:10 PM.
Are your healers squeezing in any damage? When my group first learned this fight additional scholar dps really helped. The first two phases have a lot of wiggle room for healers to help push things along, and the harder you go in those first two phases (and during phase transitions right after adds) the more time you'll have to deal w/ mechanics in the last phase.


 
			
			
				having 2 BLMs might also be an issue. I've cleared it as both BRD and BLM, but I did notice that a BLM's DPS will dip when they're forced to stack for charge, get hit with the stun, or otherwise just have to run around.
Consider having someone run something other than BLM, but there are ways to compensate. Make sure you BLMs are emphasizing crit so they get thundercloud procs and are thus more able to hit while moving.


 
			
			
				That is actually player skill issue - there's a group in my FC that cleared the entire coil on progression on double BLMs.having 2 BLMs might also be an issue. I've cleared it as both BRD and BLM, but I did notice that a BLM's DPS will dip when they're forced to stack for charge, get hit with the stun, or otherwise just have to run around.
Consider having someone run something other than BLM, but there are ways to compensate. Make sure you BLMs are emphasizing crit so they get thundercloud procs and are thus more able to hit while moving.
Gear isn't even an issue for his team, I believe. OP is decked in I130 with a Zeta staff. Encounter DPS required is 2,150, minus off 200ea from each tank, without any healer DPS, it requires the 4 DPS to do a combined 1,750DPS which is about 437.5DPS per pax.
I did 517 on this week's run, runtime is 7m 10s, 2 Paeons and got charged 2 times. NIN-MNK-BRD-BLM composition. Pretty so-so numbers imo, but just giving an idea what could be reasonably possible at current gear level.
Which is very difficult to fail at with their gear. Would prob need to look at their parse or even a gameplay video to pin point the weak links and what went wrong.
Last edited by Ooshima; 03-18-2015 at 01:26 PM.

 
			
			
				2 thing's:having 2 BLMs might also be an issue. I've cleared it as both BRD and BLM, but I did notice that a BLM's DPS will dip when they're forced to stack for charge, get hit with the stun, or otherwise just have to run around.
Consider having someone run something other than BLM, but there are ways to compensate. Make sure you BLMs are emphasizing crit so they get thundercloud procs and are thus more able to hit while moving.
1. Everyone's dps is hurt by having to stack for charge the least effected dps is BRD but everyone else is hit about as hard as a BLM.
2. Thundercloud is in no way effected by crit, it is a flat 5% chance, BRD dots have the crit reset bloodletter thing not BLMs.
As far as getting your BLM's to pump out more dmg(assuming that might be the cause) tell them to pick a spot to stand away from where you're doing mechanics(preferably close to though) and never leave that spot unless they absolutely have to. Everyone else should know that that's where the BLM's are and if they're standing away from others not on where you're doing stuff they should always be able to go all out on the boss with 0 worries unless they have to do something. BLM dps is pretty easy just don't move unless someone's going to die from it lol.
Another thing to do is have them pop sprint whenever they need to move cut's down on dps loss from moving and if you use it right after a fire1 cast you can see if you get a firestarter proc without wasting it.
Last edited by Archulak; 03-18-2015 at 01:35 PM.
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