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  1. #1
    Player
    Cabalabob's Avatar
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    Sep 2013
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    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90

    Formula for damage taken?

    Does anyone have the formula for damage taken? I'm trying to work out just how effective Defense is.
    (0)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  2. #2
    Player
    MythToken's Avatar
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    Dec 2013
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    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    There is a % of damage reduction formula for Defense somewhere on these threads. I really don't remember it off the top of my head, but someone worked it out.
    If I had to guess from what i remember is that 1 defense is somewhere in the ballpark of .1% damage reduction. Don't quote me on that.

    Remember though, it gets a boost from "protect".


    edit*

    http://valk.dancing-mad.com/methodol...mageMitigation

    Percent Physical Damage Taken = 1 – (0.044 x PDEF)

    Percent Magical Damage Taken = 1 – (0.044 x MDEF)

    old site, mostly correct calculations, probably easier to just say its .05% for every point of defense. then take into account protect ect.
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    Last edited by MythToken; 03-18-2015 at 06:02 AM.
    Hoarders gonna Horde.

  3. #3
    Player
    Cabalabob's Avatar
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    Sep 2013
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    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Thanks for the info it was more to do with foresight. With protect I have 917 defense, foresight boosts that to 1101, but that number didn't really mean anything to me since I wasn't sure how defense was calculated.
    (0)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  4. #4
    Player
    MythToken's Avatar
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    Dec 2013
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    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Yes, and remember the higher our defense goes with higher ilvl gear ie heavensward.
    The more damage foresight will mitigate, since it scales with our defense. Will be interesting to see how high it gets.
    I believe the last time someone calculated mitigation from foresight it was in the 7-9% ballpark, could have changed since then.
    (0)
    Hoarders gonna Horde.

  5. #5
    Player
    Slappah's Avatar
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    Sep 2014
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    Character
    Slappah Lol
    World
    Jenova
    Main Class
    Reaper Lv 90
    Quote Originally Posted by MythToken View Post
    Yes, and remember the higher our defense goes with higher ilvl gear ie heavensward.
    The more damage foresight will mitigate, since it scales with our defense. Will be interesting to see how high it gets.
    I believe the last time someone calculated mitigation from foresight it was in the 7-9% ballpark, could have changed since then.
    But all stats will be growing. Along with enemies getting stronger too, so in reality foresight is still only going to give you 20% defense, it won't become op because of us getting higher ilvl.
    (1)

  6. #6
    Player
    Manameris's Avatar
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    Mar 2015
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    Character
    Draco Manameris
    World
    Lamia
    Main Class
    Gladiator Lv 50
    My current calculations is at 800 Defense/Mres you basically have about 34% damage reduction from those types of attacks, then the question is how other effects add to that and in what order, and how you can calculate your total damage mitigation.

    Assuming that Shield Oath, Ramparts and Sentinel "stack" in the addative way that it makes a grand total of 80% reduction, but since we already have 34% mitigation from our armor we are still taking damage even though the total mitigation added should be at 114%, from that we can assume that the armor mitigation happens at another step of the damage cycle.

    I guess it takes the "magical" reductions first such as Shield Oath, Ramparts and Sentinel first, and then apply the rest of the damage on the armor before the final damage taken is calculated.
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  7. #7
    Player
    Menae's Avatar
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    Oct 2013
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    Character
    Menae Dulanis
    World
    Gilgamesh
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Manameris View Post
    Assuming that Shield Oath, Ramparts and Sentinel "stack" in the addative way that it makes a grand total of 80% reduction,
    They do not. Damage reduction cooldowns - or stances, in Shield Oath's case - are not additive. If you just use SO, you take 80% damage. If you add Rampart on top of it, you now take 80% * 80% = 64% of the damage as if you used neither.

    You can test this by letting a monster hit you with neither on, recording the average damage taken, then putting up shield oath and rampart and seeing how much damage you take then.
    (0)
    Good King Moogle Mog, Good King Mog! Lord of all the land (kupo)!

  8. #8
    Player
    MythToken's Avatar
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    Dec 2013
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    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Slappah View Post
    But all stats will be growing. Along with enemies getting stronger too, so in reality foresight is still only going to give you 20% defense, it won't become op because of us getting higher ilvl.
    It doesn't matter if other stats grow. It's based on our personal Defense rating, and if Defense grows higher then amount we get from protect will also grow. Which in turn adds to the amount of Foresight.
    It can become more effective than it is currently.

    The % might be the same, but that does not mean it will not mitigate more damage.
    Since it is not 20% less damage taken, it is 20% more of a stat.

    20% of 100 = 20 (~1% damage reduction)
    20% of 1000 = 200 (~10% damage reduction)

    *keep in mind the above is just an example and that Menae's explanation of damage reduction cooldowns being multiplicative still applies.
    (0)
    Last edited by MythToken; 03-20-2015 at 11:52 PM.
    Hoarders gonna Horde.

  9. #9
    Player
    Spoekes's Avatar
    Join Date
    Feb 2014
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    646
    Character
    Spoekes Magica
    World
    Odin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by MythToken View Post
    It doesn't matter if other stats grow. It's based on our personal Defense rating, and if Defense grows higher then amount we get from protect will also grow. Which in turn adds to the amount of Foresight.
    It can become more effective than it is currently.

    The % might be the same, but that does not mean it will not mitigate more damage.
    Since it is not 20% less damage taken, it is 20% more of a stat.

    20% of 100 = 20 (~1% damage reduction)
    20% of 1000 = 200 (~10% damage reduction)

    *keep in mind the above is just an example and that Menae's explanation of damage reduction cooldowns being multiplicative still applies.
    This is all assuming they change nothing to the def formula in 3.0.
    But even if we double in Def and foresight might get a little edge over rampart for example, it wouldn't necessarily mean foresight is op.
    (0)
    Last edited by Spoekes; 03-21-2015 at 12:29 AM. Reason: typo

  10. #10
    Player
    Kuwagami's Avatar
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    Oct 2013
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    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    foresight only applies to physical damage though, while rampart also mitigates magical hits
    (0)

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