Does anyone have the formula for damage taken? I'm trying to work out just how effective Defense is.
Does anyone have the formula for damage taken? I'm trying to work out just how effective Defense is.
There is a % of damage reduction formula for Defense somewhere on these threads. I really don't remember it off the top of my head, but someone worked it out.
If I had to guess from what i remember is that 1 defense is somewhere in the ballpark of .1% damage reduction. Don't quote me on that.
Remember though, it gets a boost from "protect".
edit*
http://valk.dancing-mad.com/methodol...mageMitigation
Percent Physical Damage Taken = 1 – (0.044 x PDEF)
Percent Magical Damage Taken = 1 – (0.044 x MDEF)
old site, mostly correct calculations, probably easier to just say its .05% for every point of defense. then take into account protect ect.
Last edited by MythToken; 03-18-2015 at 06:02 AM.
Hoarders gonna Horde.
Thanks for the infoit was more to do with foresight. With protect I have 917 defense, foresight boosts that to 1101, but that number didn't really mean anything to me since I wasn't sure how defense was calculated.
Yes, and remember the higher our defense goes with higher ilvl gear ie heavensward.
The more damage foresight will mitigate, since it scales with our defense. Will be interesting to see how high it gets.
I believe the last time someone calculated mitigation from foresight it was in the 7-9% ballpark, could have changed since then.
Hoarders gonna Horde.
But all stats will be growing. Along with enemies getting stronger too, so in reality foresight is still only going to give you 20% defense, it won't become op because of us getting higher ilvl.Yes, and remember the higher our defense goes with higher ilvl gear ie heavensward.
The more damage foresight will mitigate, since it scales with our defense. Will be interesting to see how high it gets.
I believe the last time someone calculated mitigation from foresight it was in the 7-9% ballpark, could have changed since then.
My current calculations is at 800 Defense/Mres you basically have about 34% damage reduction from those types of attacks, then the question is how other effects add to that and in what order, and how you can calculate your total damage mitigation.
Assuming that Shield Oath, Ramparts and Sentinel "stack" in the addative way that it makes a grand total of 80% reduction, but since we already have 34% mitigation from our armor we are still taking damage even though the total mitigation added should be at 114%, from that we can assume that the armor mitigation happens at another step of the damage cycle.
I guess it takes the "magical" reductions first such as Shield Oath, Ramparts and Sentinel first, and then apply the rest of the damage on the armor before the final damage taken is calculated.
They do not. Damage reduction cooldowns - or stances, in Shield Oath's case - are not additive. If you just use SO, you take 80% damage. If you add Rampart on top of it, you now take 80% * 80% = 64% of the damage as if you used neither.
You can test this by letting a monster hit you with neither on, recording the average damage taken, then putting up shield oath and rampart and seeing how much damage you take then.
Good King Moogle Mog, Good King Mog! Lord of all the land (kupo)!
It doesn't matter if other stats grow. It's based on our personal Defense rating, and if Defense grows higher then amount we get from protect will also grow. Which in turn adds to the amount of Foresight.
It can become more effective than it is currently.
The % might be the same, but that does not mean it will not mitigate more damage.
Since it is not 20% less damage taken, it is 20% more of a stat.
20% of 100 = 20 (~1% damage reduction)
20% of 1000 = 200 (~10% damage reduction)
*keep in mind the above is just an example and that Menae's explanation of damage reduction cooldowns being multiplicative still applies.
Last edited by MythToken; 03-20-2015 at 11:52 PM.
Hoarders gonna Horde.
This is all assuming they change nothing to the def formula in 3.0.It doesn't matter if other stats grow. It's based on our personal Defense rating, and if Defense grows higher then amount we get from protect will also grow. Which in turn adds to the amount of Foresight.
It can become more effective than it is currently.
The % might be the same, but that does not mean it will not mitigate more damage.
Since it is not 20% less damage taken, it is 20% more of a stat.
20% of 100 = 20 (~1% damage reduction)
20% of 1000 = 200 (~10% damage reduction)
*keep in mind the above is just an example and that Menae's explanation of damage reduction cooldowns being multiplicative still applies.
But even if we double in Def and foresight might get a little edge over rampart for example, it wouldn't necessarily mean foresight is op.
Last edited by Spoekes; 03-21-2015 at 12:29 AM. Reason: typo
foresight only applies to physical damage though, while rampart also mitigates magical hits
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.